
Also im wondering, the paid squads, are we still able to equip them using items we crafted ourselves?
toneh wrote:Remind me again? Why would anyone bother with one in the first place?
Will they have things like:
Unique forage spots
Training grounds
Produce a steady income over time
etc
toneh wrote:Remind me again? Why would anyone bother with one in the first place?
Will they have things like:
Unique forage spots
Training grounds
Produce a steady income over time
etc
This seems to be more then just produce consumables. There is more. But even when there are no advantages it seems to me to be neccessary for the game and lore.The outposts provide unique advantages. Each outpost gives a bonus to the guild that occupies it. The guild can also construct a few buildings on the outpost's territory to gain further advantages.
We do waitkwhopper wrote: Buuuuuut, why don't we wait and see what the ACTUAL implementation of outposts is before we go making crazy suggestions on how to improve them.
kwhopper wrote:Buuuuuut, why don't we wait and see what the ACTUAL implementation of outposts is before we go making crazy suggestions on how to improve them.
As soon as a round starts, one or more NPC squads appear at the outpost to defend it. The goal of the attacker is to get rid of all the spawned squads before the end of the round. The goal of the defenders is, of course, to not let the attackers achieve their goal by making sure the squads stay alive.
People assumed your defenders are to be healed. I read something different: The attackers will not only get attacked by the guards, but by the defenders as well (who may or may not be able to heal the guards).8. Conflict area
The conflict area is unlimited, the two guilds are in PvP mode everywhere during both attack and defence periods.
oauitam wrote:Why would a guild want to take an outpost?
toneh wrote:Remind me again? Why would anyone bother with one in the first place?
micrix wrote:There is more. But even when there are no advantages it seems to me to be neccessary for the game and lore.
Why take an outpost?kwhopper wrote:What would be really cool is if along with outposts they added some guild only content for those holding them.