**** wrote:You can't seperate the Lore and the Storyline. Because otherwise your vision stop at a date when all the leaders of Atys have signed a peace treaty. But as time flows, that date has passed and now Karavan and Kamis aren't happy at all with this kind of peace. So they will force homins to make their faction win. It can be through threatens or through brain washing, nonetheless no homin can be "neutral". Why?
Yes you can. Lore is what has happened in the past. The storyline is what is happening now.
Imposing a storyline, or 'railroading' is a common early mistake in TTRPGs where you do not allow room for your players to act in unpredictable ways. An interactive game, whether online or around a table with your mates isn't a matter of _telling_ a story, it is a matter of crafting one together.
From the lore and from experiences since the start of play a good number of us, even a majority I would say, place homin friendships and alliances above alliegence to a faction. Apart from a little good-natured joshing around and a few fanatics on either side most long term players have taken their cue from the lore and from occurances like the Kitin and Marauder invasions and grown even closer than when we started.
The Karavan and Kami might be at loggerheads and the leaders might be largely ignoring their people and picking sides to fight upon but the homin themselves? Not so much.
Homin can easily choose to be neutral and many have. If they want to be _actively_ neutral there's always Tryton.
**** wrote:Kamis and Karavan aren't just "factions". They are a religion, a philosophy, a meaning of life. They provide eternal life. Resurection is not provided without something in return. If you openly deny both Kami and Karavan, you'll stay dead. It's easy to say "if you follow them you're a sheep". But the homins don't give a damn if they are sheep or not, one gives them eternal life, how strong must they be to answer "no I don't believe it". IMHO it comes from the fact you know parts of the Lore that your character shouldn't, and mix the information.
And yet they do provide resurrection, without any return, to everyone whether they side with them or not. A compromise for gameplay of course, but still, one must rationalise it into RP when you take a reasonably neutral stance.
Indeed, the lore stances of both the Tryker and the Fyros to both religions is pretty much "Yeah, whatever..." - both are inclined far more towards the neutral and only pay lip service to their faction in each case.
Eternal life is ubiquitous on Atys, it is not wonderful or amazing. You're looking at it from a human perspective there. To a homin on Atys the provision of resurrection happens regardless of faction or devotion, it is a service that is provided to us. We don't worship the water board for providing running water IRL, nor do we pray to the power company for making all these magic lights and computers work. It's just a fact of life.
**** wrote:That said, Trykers will defend their Lakes before anything. Trykers are the only democratic race, and I must say it is very funny to critisize democraty as a character belonging to another race, because you are the devil's advocate. Well Trykers really hate slavery, but Still Wyler is tied by Powers in presence.
Fyros appear to be modelled after a Greek or Roman republic, meaning that they too have democracy of a type, albeit a representative one rather than the seeming scrum that makes up Tryker society
**** wrote:Also Matis aren't bad, nor evil. They just are expansionnists and want to be the most talented. That means that if they fight stubborn and irresponsible Fyros that burn everything without thinking, what they want is a luxuriant civilisation where arts and sciences are the pillar. They don't eat Fyros babies.
Matis are the aggressors, the imperialists. They enslaved the Tryker and have fought every other race. King Yrkanis owes his life to the Zorai and the Fyros and yet has made expansionist speeches. They are also the most devout to the Karavan and it is Jena who it has been said is coming to Atys with her 'Celestial Army'. None of this makes them, or their religion, sound particularly 'nice' does it?
**** wrote:And forgetting Zoraïs in the rank of bad guys is rather *erm* disturbing.
It would be if the Zorai had done anything like as much as the Matis have. The Zorai's struggle was internal, before coming to the new lands they were largely insular. They helped Yrkanis, they selflessly fight the goo and devote themselves to spiritualism. They have no imperial ambitions. I don't see much evil there! That's from a neutral OOC standpoint BTW, not an IC standpoint.
**** wrote:In this play, if everybody takes the role of the good guy and mix IRL and IG feelings, you will indeed have a world of carebears that want peace and love. But it will be very boring. In any movie or book, there's an obstacle. If not, there's no story you can shut the book and take your bicycle. So a world with everybody happy wouldn't work. The kitins ? Yes, that is one that depends entirely on Nevrax. That's why they decided to add an obstacle between players in order that they resolves the conflict by themselves. But Elias Tryton is not an easy way I tell you.
That's what the enemies are for.
PvP causes far more problems than it creates solutions. It is NOT an RP aid, it leads to ganking, cheating, increased power levelling, reciminations and people playing the game to find the best 'build' and most effective options, playing with statistics and odds, the 'game' rather than the 'roleplay'.
Games of this type operate better on the strength of a good community, PvP breaks up that community spirit and really, trust me on this, doesn't help roleplay. It just creates a whole pile of OOC mess and you get people using the rather crummy excuse...
"I am playing t3h 3vil!"
...to get away with anything.
You don't need PvP to have conflict.
We have the Kitin, we have the Kami, we have the Karavan, they can duke it out and homin should be able to choose to fight, or not, or to place their banner where they will regardless. Both sides might decide to try and use people but those people don't have to follow.
**** wrote:There are too many heroes in MMORPGs, one more is just dull. I don't know if you have example of RP stories like that in your RP boards, but we have some stories really heart-lifting on French boards. These stories are not about how someone got his 250 in melee, nor how he pwned everyone around, nor how he chatted nicely with his friends. There are about deep conflicts of the character.
At one time I would have agreed with you, however, people play to get away. Everyone is the hero of their personal story and any game - not to mention other players - have to respect that or you're messing up other people's enjoyment. The characters ARE the heroes. The everyday folk are the ones that wander around at random in the wilderness or in the towns. If someone does want to play 'Joe Schmoe, crafter of boots' then more power to them, but everyone wants to be a hero, to make a difference, even if they're more Jack Burton than Peter Parker.
**** wrote:To come back to the topic, PvP is more interaction between players. So it's better for RP.
You'd think so, but really, it isn't.
* Traditional RP is based upon the cooperative 'party' model. Working together against outside threats, complementing each other's skills and so on. Player Vs Player is antiethical to 30+ years of roleplaying tradition and tendency - and there's a good reason for that.
* PvP play increases the OOC stresses on the games in terms of hostility between players, gankers, griefers and so on.
* PvP allows one type of player to impose their style of play upon another. One annoying player can spoil the play experience for dozens, if not hundreds of other players.
* PvP provides impetus to 'decode' the nature of the game for the most effective character build for combat, not the best choices for roleplay.
And so on...
**** wrote:Another player isn't a clear obstacle like a mob. You must know what you can win/loose. Some players don't accept other players as an obstacle because of unfairness. I think in a RP game it's a wrong problem. My character don't have the skills to PvP. Then when someone from another faction tell my character to leave the area, my character shut her mouth if alone. Even if omg it's unfair he's a no-life, he's 250 all, and by the way I can refuse the duel.
But you CAN'T win or lose. That's the other problem. You kill someone, they're right back, maybe this time with friends turning everything into an endless cycle of recrimination and hatred stoking up the OOC problems even more. Level based systems are also, largely, unsuited for PvP style play, especially over such a large scale (250 levels). The lower levels have absolutely no chance whatsoever against the higher levels to even so much as scratch them.
It _isn't_ fair and until a game seriously moves away from levels towards a more modern skill based system (Ryzom is only about 25% of the way to a more 'true' RPG) that'll just continue.
OK, so someone might be an awesome warrior in face to face conflict so IG you've no choice really other than to back down or get killed. In a real RPG you might wait until he's asleep and slit his throat, you might get in a lucky shot that cripples him or something else. Level systems allow the a**hats to dominate largely unopposed.