Played, bored, quited

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magick1
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Joined: Fri Oct 15, 2004 3:09 pm

Re: Played, bored, quited

Post by magick1 »

Ah, card boxes, the age old toy. Some of you might remember the video clip of kid who got a present in a box, and was overjoyed by the box rather than the content.

When I go to the opera I expect more than a few card boxes on the stage where I have to imagine what they are singing during the whole show. And you know what? I pay for them to provide the entertainment, operas are not exactly cheap.

So when someone plays boxes with SoR (to be on topic ;) ), it is reasonable to expect them to provide some boxes to entertain. And if you are a into the game, and not just playing by yourself, you bring along boxes yourself. Share and enjoy.

There you are then, happyly playing boxes, but the novelty starts to wear off, you have outgrown your fun with the current boxes and want to add to it, to keep it from going stale. Over time you add some more boxes and SoR brings the same boxes along as before, but says it will bring more soon. You add some more boxes, as does everybody else, SoR brings the same every time and speaks of the fabled soon boxes. Untill one day you stop to ask for more fabled boxes because you know it is pointless to ask, you just have to wait and enjoy to play with the boxes everybody and you brings along.

...Or go play boxes somewhere else...

And that is the problem SoR is faceing (weeeell, one of them, but let's stay on topic), I think, a lot of boxes by us and the GMs, barely nothing from SoR (as in the saga). Some are happy to keep adding boxes, other are not. SoR isn't the only game, and hence other games can appear to move along more swiftly and to be adding more. The grass is always greener on the other side of the fence, if this is true remains to be seen.

P.S. Shopping carts makes excellent forts as well. :)
Lien Chang

"We can't stop here, this is bat country" - Fear and Loathing in Las Vegas

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magick1
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Re: Played, bored, quited

Post by magick1 »

elwen wrote:The problems that you have with Ryzom are not unique to Ryzom -which is not to say Ryzom is without problems, that's another issue. But the truth is that every single MMO out there, from the highly popular (i.e. WoW) to the relatively obscure ones (i.e. Ryzom), will become pointless and boring after some time. This is inevitable.
Just a quick counter point:

- SoR have a 8 year long, planned story arch.
- SoR only have 5% of the planned world(/content) implemented.

They have the potential 'stuff' needed for SoR not to be boring.
Lien Chang

"We can't stop here, this is bat country" - Fear and Loathing in Las Vegas

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rushin
Posts: 1889
Joined: Tue Sep 28, 2004 11:40 pm

Re: Played, bored, quited

Post by rushin »

magick1 wrote:Ah, card boxes, boxes..
boxes...
boxes..
boxes..
too many boxes for my head this time in the morning. I had a tree, it kept me entertained more than anything from the ages of 6-12 ;) but i think i get your point hehe
rushin ~ asleep
elwen
Posts: 4
Joined: Thu Sep 30, 2004 5:29 pm

Re: Played, bored, quited

Post by elwen »

magick1 wrote:Just a quick counter point:

- SoR have a 8 year long, planned story arch.
- SoR only have 5% of the planned world(/content) implemented.

They have the potential 'stuff' needed for SoR not to be boring.
Well that is indeed good to hear...

I do hope we see these story arches implemented. The main problem I see with this is that the system will reward only those players who stick around to the end. I have no problems with that, maybe the original poster couldn't wait and decided to bail out.

*shrug*

F
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michielb
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Re: Played, bored, quited

Post by michielb »

People come, people go, it happens you know...
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Where am I? Who am I? Am I even here?

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vinnyq
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Re: Played, bored, quited

Post by vinnyq »

grimjim wrote:Depends.

Your basic cardboard box is just a cardboard box.

What you've got HERE is a modular cardboard box fort-building SYSTEM, with many different coloured boxes that can be put together in many different ways, waterproof, with hidden treasure maps and stories folded away in secret pockets in the boxes and new boxes being added all the time. Like a giant box lego set!
Like DOOD! Where can I buy this cardboard box?!?!?
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petej
Posts: 655
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Re: Played, bored, quited

Post by petej »

Noooooooo dont buy the box , it says it comes with crayons and stickers but the box is empty
Zoraï : Master Desert/Forest/Jungle/Lakeland/PR Forager , Master Light Melee Weapon Smith , Jeweler Master , 201+ in All 39 Craft Branchs , All Craft Trainer and Outpost plans -gone walkabout (solo) awaiting new content
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vinnyq
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Re: Played, bored, quited

Post by vinnyq »

No. way. Tell me more!!!
Fyrx, Fyros
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mmatto
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Re: Played, bored, quited

Post by mmatto »

Damn, why did I take the download option... I did not get the box :(
Mikos, Abyss Eye
madnak
Posts: 447
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Re: Played, bored, quited

Post by madnak »

elwen wrote:In my opinion, the only type of MMO that I have played, that has a truly meaningful, highly interesting and outstanding end-game content is, ironically enough, the oldest one of them all... text-based MUDs, where once you reached max-level you could become immortal and start building your own areas.
I have seen a similar phenomenon, and I think it's because a MUD is not a text MMORPG. The thing about a MUD is, it isn't massive. Therefore it can cater to the wishes of its whole playerbase. Moreover, MUDs are relatively simple. Writing a console to allow players to build their own areas in a MUD is very easy. Not only that, there are plenty of codebases that already support this and some well-refined tools (particularly in the MOO/MUSH/MUCK world) to accomplish it.

That allows MUD creators to focus more on the purely creative elements. MUDs are also low-cost, so there are many of them and few of them have fees comparable to MMORPGS - those that do have usually been around for years and have a solid reputation. And the bad MUDs can just sink into the sand, they don't get all the attention a bad MMO gets. But for all the advantages of MUDs, they are heavily restricted by their limitations.

I don't believe that games as they are now have even scratched the surface of their potential. Because of that, a game that makes promises like Ryzom is very appealing to me. See, I know that all the other games are like that. The whole draw of Ryzom is that it wasn't going to be like all the other games - that's why I came here and it's why I'm not leaving. Because Ryzom is different. And even if the game crashes and burns, so long as it remains different I will respect it.
Saiwin - Leader of the Silver Watch
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