vinnyq wrote:Apparently, or so I heard, it only do an effect like stun if you do a aim head hit, and it was a critical hit. Like I am going to waste MY stam constantly aiming for HIS head and hoping that eventually I'll get a CRIT hit! HA!
Plus, you cant stam damage a mob, a mob has no stam.
You can do stam damage to a mob, so it definitely has stam. The problem is more than it has unlimited stam and it's attacks don't cost any stam
Anyways, I agree that just improving the aim stanzas would already make melee (and ranged for that matter) a lot more interesting. Right now aiming for the head, for example, will cost the same credit as doubling your damage, only for the small chance to maybe get a critical hit and stun the mob for... what is it, 1 second?
Now to how to improve the aim stanzas... A very simple fix would be dramatically decreasing the credit cost. Make them almost free next to their equivalent level of accurate attack and increase damage stanzas. This would make them usefull, but not fun, as you'd still only get a critical maybe once in ten hits. For them to really be used strategically they have to be reliable. So ideally what I'd like to see is that using an aim stanza significantly increases the chance of getting a critical hit. It'd make sense that you're more likely to hit hard when you're aiming carefully, no?
EDIT: As for my weapon of choice, I use a 1-handed sword with a shield. Personally I'd prefer having some more actions with my shield than with my sword. There's the shielding power, but it only lasts 10 seconds and takes 120 seconds to recharge, so if I want to protect someone I'm better of taunting to mob off them. I think shielding should not have a limit time or recharge, you should just be able to turn it on and be protecting the player until you die or you turn it off again.
Some other actions I'd like to be able to do with a shield could include bashing mobs over the head with it to do smashing damage (usefull for slash-resistant mobs) or taking a more defensive stand which increases the shield's damage absorption and parry bonus, but decreases the damage and accuracy of my attacks. Maybe for the smaller mobs an ability to push them back with it (away from the healers, for example) at a cost to my own health.