Nerfing Players and Grinding

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sprite
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Re: Nerfing Players and Grinding

Post by sprite »

bobturke wrote:I suspect there may be more old Trykers from the EE server though.
There's loads :p

Well, a few anyways ;) More than 3 I'll bet
"the" spriteh
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thebax
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Re: Nerfing Players and Grinding

Post by thebax »

I be a Tryker, wots been on since retail (In U.S. at least :P ). I been busy tho, in other lands, takin advantage o' thar... well advantages o'er Tryker lands. I loves de Lakes, still tink dey be de mos beautiful spot in all o' Atys, but iffin ya be a crafter, yer gonna learn yer trade faster in any other land. Numaa still be aroun' too, but he be spendin all, or nearly all, his time in de deepest, darkest parts o' Zorai lands, seekin knowledge.

Many haf quit tho, reason I heard mos' often wer constant death. When ya adds all, and I does mean ALL, de plusses and minusses (minusi ?) o' de powers wot be's proposed changes, more folk are gonna leave fer dat reason. Basic arithmetic tells us yer gonna git deaded more often under de new rules. But I been thru all dat alredy onna diff'rent thread, heh. Jus ticks me orf when de sycophants either can't or don' wanna stop lookin thru thar rose colored spyglasses :P
Baxter- Digger, crafter, explorer, and dirty little man.
"Thar ain nuthin nor nobudy wot be so good as dey canna be betterer."
More power for Homins!
P~)
Ouroborus Nocturna
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zhidao
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Re: Nerfing Players and Grinding

Post by zhidao »

Well, I for me, really hope they do not soften the game anymore(and at least at the moment there is something good in sight) like with the different patches of the past especially patch 2 and some of those follow it decreased the number of mobs and their behaviour besides other things (think on the agro follow range) which indeed destroyed lots of pressure to avoid death especially in PR. Today I laugh about all those agros down there mostly (even without lvl 250 ele or melee), thinking back to the good old days when it was really dangerous and challenging - almost impossible, almost - running around in those zones(okok, I do not speak about Umbra as PKler are often around there). Of course, dp was accompaniing me all the time there, but I deserved the master title after all, really deserved it.

I will give you something to think about.
The lack of pressure, which was created increased the dp free period and the speed of leveling without any dangerous situations, increases the feeling for grinding as well and will soon lead ti lots of boring situations because you can go almost everywhere with a very small group, can/must kill all mobs with few homins and lvl harvesting and crafting in an unbelieveable speed. The independence, which is promoted by the starter of this thread would lead to leaving ryzom in the long term finally. For me, and for most others too, which looks for challenges other then PvP but do not find it as it was removed earling caused by flaming of some who want to get always everything and this without any assistance of others.

You will get bored and leave, because it is easy, too easy. No risks, no stress and no challenge will bring you to loosing interest in the game earlier or later.

I wished, PR (and other regions) would be as pre Patch 2 with lots of Agros positioned carefully so that there would be ways, but that it remains an art to harvest in the different areas, even getting access to them, or go Hunting around there remains a risk even with lvl 250. The recent changes of Mobbehaviour seems to have change their positioning very much.

The way of Changes propposed recently are -considered all together (do not make the mistake and watch take out only 1 of those changes, they are only good togehter - a very good and fair change giving advantage to all of us, even with those changes which seem to be very bad nerfs in the first place. We all will have our fun with them, not more, not less.
amitst
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Re: Nerfing Players and Grinding

Post by amitst »

Logically you don't see a problem with Great Kinchers guarding the entrances to level 150 and 200 areas? PR still seems incredibly dangerous to me, and since even Itachi commented on how dangerous it is, and you can't get any stronger than Itachi, I am confused as to where you are coming from.


Prepatch 1 this game was fun to me. Now it is less fun but I continue to play. Thats my opinion...
I don't think your logic abotu the game being "too easy" is valid because it still takes many many months for a regular player to get to a good strong level in one skill.
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zhidao
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Re: Nerfing Players and Grinding

Post by zhidao »

Well amist, actually I play on Leannon, but suppose conditions are quite similiar. Of course you will and should never be able to defeat an agro alone, less in the prime roots. And what concerns the Kincher at the entrance. 1 I play a mmo that mean there are people who defeat those easily especially today. Second I can wait. Wait seconds, minutes, yes even an hour to pass through them, eventually with some xp which need to get rid before leveling, but who cares, the materials there are worth those stress and nothing urges me. Wether you get 250 today or next week, it does not make any difference.

And passing such deathbringing mobs is much more challenging and satisfies much more than any level you could reach these days.

That is what I talk about. If I wanted something easy I would play some card games or WoW.
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rushin
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Re: Nerfing Players and Grinding

Post by rushin »

agree 100% with zhidao. The lack of challenge and danger increases perception of grinding and bordem. The guardian kinchers were great, and imo it made perfect sense for them to be there.. It used to take a real effort and a lot of dp to get into pr regions, but the satisfaction after doing it was brilliant. Bring them back :D
rushin ~ asleep
gecker
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Re: Nerfing Players and Grinding

Post by gecker »

amitst wrote:Of who I started with on tryker island only aelvana remains and she was gone for like 7 months, and thats a big deal cause there were like 100+ people when I was there.
I've played a Tryker since open beta and have played continually since then. So i guess that our paths just have not crossed, whether due to different timezones or interests, I don't know.

I started foraging in PR just before kitin patrols were introduced. And I remember the guardian kinchers well. It used to take us like 10 minutes to kill one of those. I don't think they would pose much of a problem these days with all the high level players around. I think Land of Umbra got too easy with the introduction of PvP. The devs should put some kitin patrols back in.

I agree that Underspring and Wasteland are hard, and I prefer it stays that way. I will say when I got my magic up to a high level, I noticed that I wasn't dying on the first hit from aggro, due to higher dodge and more HP. So I was able to explore and dig in more places because I leveled melee and magic. I still can't kill much in PR though...
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zhidao
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Re: Nerfing Players and Grinding

Post by zhidao »

gecker wrote: I still can't kill much in PR though...
And that is a good thing. Imagine what a hard life must it be for mobs in PR comparing with the other regions. They are stronger, live longer and are better in confronting threats than any mob in the other regions.

Caused by the conditions they all live in it is absolutely logical and all right.

I remember someone telling me he just kills all the mobs around the spot in void and then harvest there. Well, where is the challenge here with those overpowered alone fighting Magicians? Where is the MMOFG in such situations (some specific things should remain hard to reach, like oath etc.)? Where is the logic that 1 Homin is powerfull enough to kill stoves of aggressive Mobs in or around his level without getting harmed?
In my opinion something like that is absurd.

Imagine this would be possible in Wastelands too, omg. Even those areas are very soft these days unfortunately, at least at most places. I don`t want that there are no ways, but few, not too easy to walk along.
When you can walk around PR like in Zora then there is something wrong.

Now it seems, that at least the fighting part of the absurd construct will be changed in some way. Go on Nevrax, that`s a good way.
alyssah
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Re: Nerfing Players and Grinding

Post by alyssah »

I don't understand all this macho chat. I'm just a poor fyros girl whose melee has just topped 100 and ele is struggling at 90ish. I normally solo harvest and couldn't kill the least of the non agro mobs in PR.

I have to sneak around dodging the mobs and now I've got to watch for any other harvesters as well. No wonder my PR harvest is still 51.

On top of that I read that you are all finding the mobs too easy. Well bully for you. What's a poor Homin like me (who doesn't like to lvl just for the sake of it) got to do to to get some nice mats.

I would find it a nice experience for some of you big strong boys to invite me along and instruct me in the niceties of PR harvesting as we are all Homins together. I wonder what the chances of that are? Oohhh!! that was a nice pig flying past the moons.
Alyssah
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mmatto
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Re: Nerfing Players and Grinding

Post by mmatto »

zhidao wrote:And that is a good thing. Imagine what a hard life must it be for mobs in PR comparing with the other regions. They are stronger, live longer and are better in confronting threats than any mob in the other regions.
I have no problems that mobs in pr are very hard but xp reward should be also higher than what easier surface mobs give.
Mikos, Abyss Eye
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