Self heal neccesary?

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alyssah
Posts: 393
Joined: Tue Sep 21, 2004 2:26 am

Re: Self heal neccesary?

Post by alyssah »

You can also use self heal if you are standing close enough when using one of the group heals - I think.
Alyssah
Matis Clan Omnis
Yrks
asaseth
Posts: 211
Joined: Sat Oct 23, 2004 10:06 pm

Re: Self heal neccesary?

Post by asaseth »

mitijea wrote:I think that's a great idea, Caitiff, having them on separate timers. With the amount of time it takes for the timers to reset, I cannot think that separating them would give any undo advantage. Instead it would allow us to use them all when we need them, rather than only one (figgybee's pedantic response notwithstanding). I haven't even bothered training any self whatever actions besides heal as I doubt I will ever use them. I just can't see myself not wanting the self heal ready just in case (unless I've already used it). It isn't worth it IMO. If they were on separate timers then I would actually use them once in a while; now, not going to happen.

On a separate note, I really think the timer should be lessened by half. This would make it a bit more useful without coming anywhere near the other heal; maybe a good compromise. Really the amount we self heal, even doubled over time, will never replace a teamate's heal. The only thing it will do is make the reset time more bearable. As it stands, it is just too long to not be overly noticeable.
You guys are forgetting the Auras. This only usable every 1/2 hour would like-wise be good, IF THEY WERE SPLIT UP, instead of linked as they are. Problem now is hitting the wrong key, so the melee aura is on while hunting plants, or magic aura on while the Torbak is ready to deal the killing blow (have had both happen, despite trying to keep the buttons far enough appart to prevent it).

As far as the increased regen goes, a better form of HP/Sap/Stam aura would fix it. Make it kinda like the speed power. better regen and shorter down time the higher you go. It would be slow enough that it would never cause the healers trouble, but it would subtlely help the soloers (solo-by-choice, or like us Graveyarders, solo-by-circumstanse).

Well, that or make it so it keeps the current progression, but the time credits needed so that it works (similar to the self-heal stuff) only come at the same time as the speed-up power, that way the regen bonus keeps pace with the stats, and the stat-point-per-minute-average is still dramaticaly lower than with a healer. (actualy thought it was like this initialy, untill I found out that the timer was 1/2 an hour, and there was no cutting that time down)


Noh
Zorai
Infinity
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