Sorry whats your heal lvl?akicks wrote:MMO! (That's right.)

Where in the words Massive Multiplayer Online does forced grouping for advancement become self evident? I just don't see it? To me it only means that there are a bunch of people playing in the same world at the same time (and even that is a limiting definition, but nearly not as much as the one I am disputing).akicks wrote:MMO! (That's right.)
Where in those words does it say "Lots of people play?"mitijea wrote:Where in the words Massive Multiplayer Online does forced grouping for advancement become self evident? I just don't see it?
You were able to set them up in such a manner that you could heal yourself up completely in everything. You just had to edit the stanzas right and then you could always keep all areas full. It wasn't that hard. I do like the concept of how it was before, but I also dont think it was a better system.petej wrote:Self magic used sap/health/time credits (iirc) so you were never invincable sooner or later youd run out of credit and you could fail to heal yourself also , it was far more flexible than the current system and id like it back tbh :/
[pedantic]You can self heal both at the same time, just not as much as you could self heal one or the other.caitiff wrote:I can only heal hp OR stamina. This leaves me w/ healing stamina very rarely as I would much rather have the extra HP to live.
You can heal both stamina and hp in a single power stanza action. I have one set up for hp/sap heal.caitiff wrote:You were able to set them up in such a manner that you could heal yourself up completely in everything. You just had to edit the stanzas right and then you could always keep all areas full. It wasn't that hard. I do like the concept of how it was before, but I also dont think it was a better system.
PS One thing that I think would help the current system is if less things were linked together. I can only heal hp OR stamina. This leaves me w/ healing stamina very rarely as I would much rather have the extra HP to live. I think having the different heals on seperate timers would help the current system out and would (should) not take much time to code in.