I'd like to be able to use a blank slot in action pack bar to add verbal "taunts".
For example, you're in a team, and to rapidly let the team know which mob you are targeting, one click on an empty slot, and a message is autmatically sent to the team, i.e. "Pulling Hard Kipee"
I think it would lessen confusion as to which mob was being addressed. With large teams and a lot of mob around, it could mean the difference between life and death.
Thanks,
Wolf
Action pack "taunt" macros?
Action pack "taunt" macros?
In game as TashaJayne - Guild Leader: http://www.angelfire.com/games5/survivorsofatys
Re: Action pack "taunt" macros?
You can create a macro and assign it to a button, this will allow you to combine custom actions, text, and emotes all in the same press of a button.
Re: Action pack "taunt" macros?
Help me out here please korin. I am in game on my other comp, and tried to add new action. I didn't see a way to add text only, which is what I am wanting.
Wolf
Wolf
In game as TashaJayne - Guild Leader: http://www.angelfire.com/games5/survivorsofatys
Re: Action pack "taunt" macros?
no reply - if its that easy why no examples?????????
Re: Action pack "taunt" macros?
Shift K is make macros... fromt here you should be able to work it out.
Re: Action pack "taunt" macros?
Can't get into the NA server for quite a while to come - most of this evening so it seems - was hoping to read up on it.
Re: Action pack "taunt" macros?
Well, I got adventurous and started playing around with the macros. And, well, it's pretty derned easy. Most of it is dropdown menus and if it doesn't do what you want, go one or two levels up and change to a different dropdown menu option. But to speak an auto "taunt", I did this:kamagi wrote:no reply - if its that easy why no examples?????????
Dropdown 1: (Category) Select Chat
Dropdown 2: (Action) Select Talk to Anybody
Dropdown 3: (Mode used for the talk) Select Team
Dropdown 4: (Message) Enter your taunt message (i.e. "Inc!", "Prepare For Battle", "Your mother smelt of elderberries and your father was a hamster")
Then if you want you can attach another action to it to auto cast a spell or use the taunt skill on your current target.
They made it pretty easy without having to memorize complicated codes.
Now I'm not sure if they've got a variable list out there ( %t or something), but it wouldn't hurt to play around with.
But explore the options. you can't break the macro system... and if you do, the devs will be grateful for helping them make a more robust system (once they've fixed it of course).
Puk
Re: Action pack "taunt" macros?
I didn't even know they had macros. Was really missing that. They should make it easier to find. I'm going to go mess with it now.
xerosleep
Re: Action pack "taunt" macros?
edited because I didnt read all the above posts before commenting ... doh
Last edited by stygeon on Wed Oct 13, 2004 6:36 pm, edited 1 time in total.
"There is more imagination in one's life than there is in all of one's dreams."
Christopher Columbus
Christopher Columbus
Re: Action pack "taunt" macros?
This work great but i have the same problem, cant find a %t or similar variable list that emulate the mob's name.sulbe wrote: Dropdown 1: (Category) Select Chat
Dropdown 2: (Action) Select Talk to Anybody
Dropdown 3: (Mode used for the talk) Select Team
Dropdown 4: (Message) Enter your taunt message (i.e. "Inc!", "Prepare For Battle", "Your mother smelt of elderberries and your father was a hamster")
Now I'm not sure if they've got a variable list out there ( %t or something), but it wouldn't hurt to play around with.
Puk