PvP / No PvP

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Witch is best ?

Poll ended at Wed Jul 27, 2005 4:29 pm

Open PvP ?
18
19%
No PvP at all ?
28
30%
Both ?
48
51%
 
Total votes: 94

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glipe
Posts: 394
Joined: Sun Sep 26, 2004 1:29 am

Re: PvP / No PvP

Post by glipe »

dc77066 wrote:I'm not sure how "inevitable" the Karavan-Kami conflict is. At the moment its just a heated discussion filled with rhetoric. We thought the Kitin War was inevitable once. We thought it was inevitable that we had to do something about the Goo. There is a story to be told. We are the tellers and the characters of that story. If we want to sit around the campfires swapping Lore about heros of the past, keepers of the peace and the prosperity that peace has brought us then its our story to tell. If the Karavan and Kami want to duke it out, send them to the Matis Arena. We'll drink beer and eat hot dogs until some greater power declares one a victor. And then we can go back to our simple lives wondering when the kitin will come and the goo will spread over the rest of Atys.

While IC, Sanz believes that war can be averted, OOC they have pictures of the warriors that will be fighting in this war on the website! I'm really hoping that a few strong voices can keep things peaceful but I also believe that the devs have the Karavan/Kami conflict thing as definite content. What we homins do within that content is where our freedom lies.
Sanz - Matis Explorer and Leader of the Stormdancers

"I am just an explorer, on my way to somewhere else...."
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aelvana
Posts: 648
Joined: Thu Sep 23, 2004 5:53 pm

Re: PvP / No PvP

Post by aelvana »

grimjim wrote:There IS a way to have the challenge of PvP without the griefers, gankers, children, small-gender-organed ego junkies or other problem players and its a model I wish games would adopt.
That's a point of mine -- that doesn't happen anywhere as much as everyone thinks. The roots have already been make PvP. If they're looked to for an example, anyone can see it never really happens.

The guild I was in before I left (Comitatus Praetorian) and the guild I joined when I came back (Melinoe) used to fight guild vs guild type PvP since it was first implemented. We're still fighting with Infinity sometimes, which was the sister guild to CP way back when.

I got my PR dig up to 120 almost exclusively in the PvP regions, and the only time I was ever attacked outside of a fun guild fight was when two Infinity members (the guild we fight/play with) rushed me harvesting. I /ooc'ed something like "oh bah :P ", they came back and rezzed me a min later. Good sports 8)

But don't take my word for it -- spend some time getting your PR dig up in the PvP areas and anyone can see I'm being completely honest. It doesn't create the huge problem people think it does. The only real negativity I've seen is from people overreacting in the forums, which tore a guild apart over mere posturing. This is why it's been a point of frustration for me.
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basicart
Posts: 859
Joined: Fri Sep 24, 2004 9:58 am

Re: PvP / No PvP

Post by basicart »

Aya i lvled PR in Umbra PvP zones upto lvl 201 and we used to spar with ShadowClan, CP and again then later with Infinity. It didnt slow my progress one bit and i had alot of fun doing it. Ganking dont get ya far in PvP cos both sides can do it so it tends just not to happen as its boring more then anything else.
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iphdrunk
Posts: 1574
Joined: Tue Sep 21, 2004 8:20 am

Re: PvP / No PvP

Post by iphdrunk »

basicart wrote:Aya i lvled PR in Umbra PvP zones upto lvl 201 and we used to spar with ShadowClan.
Owahhh! good old Shadowclaners, I miss them :) Ifritan and myself we had sooo many good moments, nuking each other while speaking in some latin weird englsih (oh sorry it was ancient fyrosian) while keeping it cool and for fun.
Anissa - Jena's Lost Tribe -

trenker
Posts: 366
Joined: Thu Sep 30, 2004 7:22 pm

Re: PvP / No PvP

Post by trenker »

quasar11 wrote:Not for nothing but PVP has been polled many times before. It always turns out 2-1 or more against PVP. Nevrax...just doesn't seem to listen...
Well I just voted, as 80th voter, and there are nearly twic as many people wanting PvP either completely or soemwhat. So maybe things have changed.
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grimjim
Posts: 2784
Joined: Fri Sep 24, 2004 9:00 am

Re: PvP / No PvP

Post by grimjim »

trenker wrote:Well I just voted, as 80th voter, and there are nearly twic as many people wanting PvP either completely or soemwhat. So maybe things have changed.
No, the survey is flawed.

If you can find it, refer to the better crafted more/less 1-10 scale one.
--
Jyudas
High Officer in the Samsara
WEALTH & GLORY!
Currently pondering R2, please hold...
We're neutral, you're just too cheap to hire us.
Remember, other people exist than yourself.
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rushin
Posts: 1889
Joined: Tue Sep 28, 2004 11:40 pm

Re: PvP / No PvP

Post by rushin »

I graduated from the PvP enabled roots a while ago, was there for many months diggin 40-201. In the whole time was killed for no reason twice i think. You might b interested to know that the main PvP zone in SoR tends to be more friendly than most other places ;)
rushin ~ asleep
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basicart
Posts: 859
Joined: Fri Sep 24, 2004 9:58 am

Re: PvP / No PvP

Post by basicart »

grimjim wrote:No, the survey is flawed.

If you can find it, refer to the better crafted more/less 1-10 scale one.
Man that took some searching lol

http://www.ryzom.com/forum/showthread.p ... post160058

hour of my life gone trying to find that :D
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varelse
Posts: 327
Joined: Thu Sep 23, 2004 12:42 am

Re: PvP / No PvP

Post by varelse »

magick1 wrote:As much as I dislike PvP (I would prefer none at all), I have begun to think that it is the way forward for this game.

Takeing the current kami vs. karavan events, it is clear than Nevrax is trying to move SoR from a peaceful world, to one where there are (more) conflicts.
For conflicts to work, the opposing sides must be able to confront each others in one or more ways. Which for now appear to be PvP, FvF and outposts.

So to me the increased amount of conflict zones makes sense, it is part of the saga and hence what SoR has as a (story) goal.
In that regard I think they should make every part of the world pure PvP, except for towns and around shrines/teleporters.
I know it sound extreme, but this is the way I could see it work.
  • Anyone can attack who ever they like, in team, out of team, NPC and creature. What you do have consequence. You accidentally nuke your tank while hunting, better wake up boy!
  • You can cast heal on anything you like, homins, NPCs and creatures alike. You better cast that heal on the tank and not the torbak!
This way you have to think more about what you are doing, and with the healing of NPCs you can actually help your NPC allies if they are under attack (I really miss that one, not much fun in seeing your Gibad friends being attacked by a yetin and no way to help since you are in focus armour :( ).
I came from this kind of MMORPG environment, with the addition that anyone or anything that dropped could be looted for everything they had, equipped or in their inventory, if they died. You could kill a mob and someone else could come along and loot it. People could steal from your pack even in the guarded towns, kill you, hide from the guards, and come back and loot you... and yes, you could heal npc's - including a mob someone else was fighting.

Thing is, that ruleset was on two servers ("shards") that had such a low population they don't even pay for their own upkeep. In the end, I left that game when noises were made about changing those two remaining shards to 'make them appeal to more people'. In other words, adding more no-drop items and more no-pvp 'safe' areas to them.

So many MMORPG's available today offer consent-only pvp, and the servers or areas with "open" pvp tend to be sparsely populated in comparison to the "consent only" pvp areas. It looks to me like making all open areas of Ryzom free for all pvp, enabling healing of agressive npc mobs, would kill the game almost overnight. It might be fun for the few players that remained, if they could even find each other, but for most people in the MMORPG market it'd be 'game over' for Ryzom.

It's not that I disagree that this sort of ruleset could be fun, after all I played in it and enjoyed it for several months before leaving my last game for the beta of this one, but I do think it wouldn't last very long that way.
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grimjim
Posts: 2784
Joined: Fri Sep 24, 2004 9:00 am

Re: PvP / No PvP

Post by grimjim »

basicart wrote:Man that took some searching lol

http://www.ryzom.com/forum/showthread.p ... post160058

hour of my life gone trying to find that :D
Well done! :)

Remember this survey was done BEFORE two sets of recent PvP changes and showed that, at the time, people were pretty happy with the level it was at and, in fact, overall, by averages, wanted the amount and scope of PvP slightly lowered.
--
Jyudas
High Officer in the Samsara
WEALTH & GLORY!
Currently pondering R2, please hold...
We're neutral, you're just too cheap to hire us.
Remember, other people exist than yourself.
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