Since ryzom uses a open skill system and no classes you can choose whatever you want. Since choosing the easy way is preferd by most (yay 250 in something in only x day's) there will be alot more high nukers and healers compared to more challenging(read: slow boring and you can't play god) trees like affliction and melee.
This is the way the ryzom skill system works, and there is verry little you can do about it except for ones own restriction to keeping yourself in level range of your friends. It is a playstyle decision.
I just wonder if nevrax wants it to be this way.
What system or feature would you add to Ryzom?
Re: What system or feature would you add to Ryzom?
Aina - homin
Evolution
Oh lookie a thingy, that would go very well with this thingy I have here and the other thingy I found at the uhm thingy near uhm well, that's not important right now. This might make a excellent thingy to hit thingies with
Evolution
Oh lookie a thingy, that would go very well with this thingy I have here and the other thingy I found at the uhm thingy near uhm well, that's not important right now. This might make a excellent thingy to hit thingies with

Re: What system or feature would you add to Ryzom?
geezas wrote:...there will be alot more high nukers and healers compared to more challenging(read: slow boring and you can't play god) trees like affliction and melee. ....
well, i wouldnt mind leveling affliction at all, if i COULD. But i just cant hit mobs with affliction spells, out of the 3 i have (stun, madness, blind) most mobs are imune to 2 of them, and just keeps resisting the 3rd. Not only does this mean i wont get any xp when mobs die, but im also not helping my team at all, and when crap hits the fan (it does, all the time) i have to use my heal skill and we get no xp from the mobs.
Yes, we fought mobs in our lvl range, 1x-3x mobs in ofloks oasis in fyros, and we were lvl 61 melee and 57 offensive/defensive affliction. Think i landed ONE spell in 6 kills.
edit: this wasnt meant as a complaint, more like a hint on other things they maybe should change

Last edited by jokque on Sat May 07, 2005 2:25 pm, edited 1 time in total.
Re: What system or feature would you add to Ryzom?
I thought the thread was asking for suggestions, not solutionsvinnyq wrote:hey that's a good request. But, how would you split the tree up? 1h healing? 2h healing? barehanded healing? healing with amp?
I am seeing a healer with a hand behind his back bouncing up and down healing.
HAHA!

How about 'supportive afflictions' where the healer creates a link with a party member that boosts regen- or transfers damage ?
How about expanding aura based healing ?
I have only ever seen 'shielding' used once, that i can remember, but i think that sort of idea...
Re: What system or feature would you add to Ryzom?
Hello Everyone
(1) Add Group Looting settings.
(2) Fishing.
(3) Digging for worms to be able to fish.
(4) Cooking.
(5) Tree Cutting for weapons.
(6) Add new Creatures to the noob areas and the mainland.
(7) Make the compass with map interface build in.
(8) 4 more Races with rebel class, dark side-Evil!
(9) Pets that are tame or vender sold.
(10) Rare Armor Drops, including fishing poles, rings ect.
(11) Able to make Characters Skin colors from dark to light, or light to dark skin.
(12) Sitting in chairs, sleeping, eating.
Please tell them in the game if you see anything here you want, from the list.
Thanks,
Tom
(1) Add Group Looting settings.
(2) Fishing.
(3) Digging for worms to be able to fish.
(4) Cooking.
(5) Tree Cutting for weapons.
(6) Add new Creatures to the noob areas and the mainland.
(7) Make the compass with map interface build in.
(8) 4 more Races with rebel class, dark side-Evil!
(9) Pets that are tame or vender sold.
(10) Rare Armor Drops, including fishing poles, rings ect.
(11) Able to make Characters Skin colors from dark to light, or light to dark skin.
(12) Sitting in chairs, sleeping, eating.
Please tell them in the game if you see anything here you want, from the list.

Thanks,
Tom
Last edited by wolftef on Mon May 09, 2005 1:55 am, edited 1 time in total.
Re: What system or feature would you add to Ryzom?
Play Fable much?wolftef wrote:Hello Everyone
(2) Fishing.
(3) Digging for worms to be able to fish.
(8) 4 more Races with rebel class, dark side-Evil!
Thanks,
Tom

Actually, I'd had the thought of new races that worked with the kitins too. One can assume they have Hero's too, so why not have them player controlled. Would be kind of neat to have a kincher that you could ride around
Morgaine
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"Stay smart. Stay cool. It's time to prove to your friends that you're worth a damn. Sometimes that means dying. Sometimes that means killing a whole lot of people."
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Expert Prime Roots Forager ∞ Master of Life ∞ Executioner ∞ Expert Light Armorer ∞ Master of Torment
"Stay smart. Stay cool. It's time to prove to your friends that you're worth a damn. Sometimes that means dying. Sometimes that means killing a whole lot of people."
Avatar of Destruction ∞ Mind Lord ∞ Heavy Armorer Master ∞ Master Pikeman ∞ Master Desert Harvester
Expert Prime Roots Forager ∞ Master of Life ∞ Executioner ∞ Expert Light Armorer ∞ Master of Torment
Saga of Ryzom: In public Beta since Sept '04!
Re: What system or feature would you add to Ryzom?
Raynes, as much as I want to add to a wishlist... I so much more prefer other things are fixed first 
Teleports
Tribes
Shielding
Lost tele tickets
etc...
___________________
DoubleTap
Disciple of Jena
Matis Dual Wield Champion - Windemeer
Click here to join Melinoe
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WWJD - What Would Jena Do ?

Teleports
Tribes
Shielding
Lost tele tickets
etc...
___________________
DoubleTap
Disciple of Jena
Matis Dual Wield Champion - Windemeer
Click here to join Melinoe
Ultimate Harvesting Guide
Melinoe - Atys Harvesters
http://ryzom.twazz.net/
WWJD - What Would Jena Do ?
Re: What system or feature would you add to Ryzom?
true that things need to be fixed first and thats the more logical way.
but its always nice to think of new things and fantasise<--spelling :S
no need to be practical all the time
but its always nice to think of new things and fantasise<--spelling :S
no need to be practical all the time

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Re: What system or feature would you add to Ryzom?
Should you loose lvls for a skill you don't use anymore?
Or would that make too many people want to leave?
Or would that make too many people want to leave?
Re: What system or feature would you add to Ryzom?
LOL. That would end up in total chaostotnkopf wrote:Play Fable much?
Actually, I'd had the thought of new races that worked with the kitins too. One can assume they have Hero's too, so why not have them player controlled. Would be kind of neat to have a kincher that you could ride around

Psylo - Tryker and Homin
Shinto Digging Ltd.
---
typing errors are intended and ment for entertainment
Shinto Digging Ltd.
---
typing errors are intended and ment for entertainment
Re: What system or feature would you add to Ryzom?
Notifications when friends come online/offline (With maybe a little music jingle played)
Brief random atmosphere music played.
Combat music.
Could get annoying you say? Thats what the music volume slider for
hehe
But i agree with DT, that the current stuff needs fixed more..
Oh and the ability to customise crafts more, for more unique looks
http://ryzom.com/forum/showthread.php?t=14139
Brief random atmosphere music played.
Combat music.
Could get annoying you say? Thats what the music volume slider for

But i agree with DT, that the current stuff needs fixed more..
Oh and the ability to customise crafts more, for more unique looks
http://ryzom.com/forum/showthread.php?t=14139