http://www.ryzom.com/forum/showthread.p ... post139072
Thanks

I love that idea! It would give homins are reason to really choose a side. The story does clearly say that the Kami thought homins the use of magic, and the Karavan thought homins the use of technology. It doesn't make much sense that a Karavan follower could use magic just as well as a Kami follower could. Though I'd say allow both sides to develop both skills up to a certain level, say 150, so that people don't have to choose a side right away. Ofcourse, ranged fight would have to be just as good as elemental magic, and they'd also need new technology based skills to replace healing and affliction magic.raynes wrote:My suggestion is to only allow people who are aligned with the Karavan to use guns. But then again only Kami followers should be allowed to use magic. And I doubt either will happen.
raynes wrote:My suggestion is to only allow people who are aligned with the Karavan to use guns. But then again only Kami followers should be allowed to use magic. And I doubt either will happen.
Not all spells are destructive like a ranged weapon is (supposed to be). What about healing magic? Do I have to shoot my teammate with a healing bullet? Spells like Root? Do I get a special bullet that is supposed to paralyze the victim?raynes wrote:My suggestion is to only allow people who are aligned with the Karavan to use guns. But then again only Kami followers should be allowed to use magic. And I doubt either will happen.
What about them? If they wanted to learn magic they would have to become friendly with the Kami or use guns they would have to align with the Karavan. You don't honestly expect that a neutral person will always have the ability to learn and do the same things as people who align themselves with a group, do you? Or let me guess, it's not fair to the people who remain neutral. Well the people who actual dedicated themselves to a group should be treated better than those who don't make a choice. I mean when you join a group you should have benefits from that group that others do not get.glipe wrote:What about people who are neutral?
There are 2 very basic ideas that are the foundation for the Kami and the Karavan. The Kami know and teach magic. The Karavan know and teach some technology. Basically the way the game should of been setup is that the people who align with the Kami get to learn spells. The people who align themselves with the Karavan get to learn how to use devices and weapons.oldmess wrote:Not all spells are destructive like a ranged weapon is (supposed to be). What about healing magic? Do I have to shoot my teammate with a healing bullet? Spells like Root? Do I get a special bullet that is supposed to paralyze the victim?
Why do I have to lug around a tonne of heavy ammo but you just get nice light amps? By itself, implementing that suggestion would unbalance the game pretty badly IMHO.
Maybe you have ideas to get around this, but given how badly Nevrax has "balanced" certain things, it's probably good they left each race basically identical except in flavor. Otherwise, we'd all have one more thing to complain about being out of whack.