I am neither a crafter or a harvester, but if we (Trykers) really have to move out of the main area of the mainland (we are in the special case of having the the center part of the mainland surrounded by five other "walled in" areas you enter through portals in the cliff sides) I think it may be a bit harsh.
I entered one of those areas last night at combat level 42 - I took two hits from an aggresive mob (a group of which pretty much made it impossible to move further than a hundred meters into the area) and got a quick ticket back to town .
I know we have some 70+ fighters in our guild, and they are still only fighting blue mobs (Malicious and Dangerous Cloppers for instance) - the Zerx mobs I ran into were orange.
I like the idea of a challenge and something to do at higher levels, but if the crafters will be unable to supply us with weapons/armor to actually make it to a level where we can protect those same crafters, something definately needs to be changed.
On the other hand, even though I have not really done much research on the whole material subject, I do know that there are several Tryker crafters making q70+ items, and I could have sworn I saw them talking about q100 or q99 materials last night. Might have been looted ones though - meaning no better than "fine" quality.
Tryker harvesting q50+
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