No one participates in PvP, nor do they really hang out in PvP areas. There's no incentive to. There may be with outposts but Nevrax is so tight lipped about it, I'm willing to assume the worst.
Thinking back to Daoc and the 'battlegrounds' system where you trained in limited pk arenas before the frontier, I was wondering if that would be suitable for pk in Ryzom? arenas where only certain levels can pk.
For instance the PR...if you hang out in a Q50 mat area, then level 50 and below may initiate battle. Level 50 and below may initiate on 51+. 51+ may only act in defense.
Q200 means that Q200 and below could instigate battles etc.
I know there are still restrictions because most PvP areas are travel routes and therefore highlevel. I was just throwing this in there because I'm bored. I never really got to PvP in Ryzom because there was no incentive to. As much as I wanted it, I found it as stale as the content. Restrictions aren't really the answer but it's the quickest thing that would happen to encourage more people to wander the PvP areas (especially certain level PvE'rs)
A restrictive slaughter may increase the flow of blood.
A restrictive slaughter may increase the flow of blood.
Baldy
Guild Infinity, blue monkey scapegoat caster of spells making materials appear in guild hall while riding mektoubs to get things out of the ground so that they may be placed in there so people can level crafting and not making much money so always poor unless I go do things on my own but that's boring so I don't because I'd rather take brithlem's money because he has access to the guild hall and has lots of money so it...
Guild Infinity, blue monkey scapegoat caster of spells making materials appear in guild hall while riding mektoubs to get things out of the ground so that they may be placed in there so people can level crafting and not making much money so always poor unless I go do things on my own but that's boring so I don't because I'd rather take brithlem's money because he has access to the guild hall and has lots of money so it...
Re: A restrictive slaughter may increase the flow of blood.
i like this idea, hope its something like thatjosephm wrote:
Thinking back to Daoc and the 'battlegrounds' system where you trained in limited pk arenas before the frontier, I was wondering if that would be suitable for pk in Ryzom? arenas where only certain levels can pk.
For instance the PR...if you hang out in a Q50 mat area, then level 50 and below may initiate battle. Level 50 and below may initiate on 51+. 51+ may only act in defense.
Q200 means that Q200 and below could instigate battles etc.
Re: A restrictive slaughter may increase the flow of blood.
the last thing that this game needs is yet another hamfisted pvp implementation shoved onto the players.josephm wrote:Restrictions aren't really the answer but it's the quickest thing that would happen to encourage more people to wander the PvP areas (especially certain level PvE'rs)
4, 8, 15, 16, 23, 42
Re: A restrictive slaughter may increase the flow of blood.
In both PvP MUDs I played, you could only kill players within 5 levels of you. I'd always imagined it must have been better than people being able to off each other cheaply.
But then again they were small, all PvP MUDs.
*stalk stalk stalk*
Still here!
*BITE TETRA*
But then again they were small, all PvP MUDs.
*stalk stalk stalk*
Still here!
*BITE TETRA*
Re: A restrictive slaughter may increase the flow of blood.
Not sure if that was because I posted saying that we don't need more screwed up PvP added to this game, or if you are just being sarcasting and silly...aelvana wrote:*BITE TETRA*
But if you go back to the old threads prior to the current PvP zones being set, you will see a good chunk of the folks arguing against it, being flamed for saying that Nevrax's PvP system was crap and was too screwed up and it needed to be reworked so it wasn't... what are the words.... oh yea
something
becausejosephm wrote:No one participates in
which will make people sayjosephm wrote:There's no incentive to
and in a few months time, folks will sayjosephm wrote:I'm bored
and they went on to say things likejosephm wrote:I never really got to PvP in Ryzom because there was no incentive to. As much as I wanted it, I found it as stale as the content.
since you need a system where people want to participate in without feeling forced to participate in it, because the system needs to be one where people want to behave and not force someone to be their victims.josephm wrote:Restrictions aren't really the answer
wow... funny how right those folks were.
4, 8, 15, 16, 23, 42
Re: A restrictive slaughter may increase the flow of blood.
Allo All
I played DAoC for years.
Now, I have *never* been a big fan of PvP..at all..hehe.
However, they did have it laid out pretty well.
The problems with the battlegrounds for the lower levels were...well..um..everyone outgrew it before they were used.
Or, even better (or worse) people would keep their characters and only use them for PvP at certain levels for the certain battlegrounds.
To each their own. If you're fond of PvP I do think Mythic was on the right path, but should've thought it out a little more.
When it all came down to it, the main frontiers were the ones used for battle/PvP actions.
Gawdess, I'm having Zerg flashbacks, LOL.
"Is that a tornado...or Albs?"..."Does it matter? We're roadkill now."
I do agree with seperate areas for RvR/PvP - but not really the level restrictions.
It proves pointless after a while, or only used in low level areas for trolls that just want to constantly roll the new players that come in to experience it.
Just my 2 dappers
Have a great one!
I played DAoC for years.
Now, I have *never* been a big fan of PvP..at all..hehe.
However, they did have it laid out pretty well.
The problems with the battlegrounds for the lower levels were...well..um..everyone outgrew it before they were used.
Or, even better (or worse) people would keep their characters and only use them for PvP at certain levels for the certain battlegrounds.
To each their own. If you're fond of PvP I do think Mythic was on the right path, but should've thought it out a little more.
When it all came down to it, the main frontiers were the ones used for battle/PvP actions.
Gawdess, I'm having Zerg flashbacks, LOL.
"Is that a tornado...or Albs?"..."Does it matter? We're roadkill now."
I do agree with seperate areas for RvR/PvP - but not really the level restrictions.
It proves pointless after a while, or only used in low level areas for trolls that just want to constantly roll the new players that come in to experience it.
Just my 2 dappers
Have a great one!
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Re: A restrictive slaughter may increase the flow of blood.
Since we get no reward from PvP (in game mechanics - vice) the reward needs to be meaningfull within the gameworld.
Having Prime Roots connecting different lands PvP area adds to this cause. But I don't think restricting the PvP in them would increase the fun, but only bring artificial limits to interaction.
I loved Battlegrounds in DAoC, and there could be an instance like that elsewhere from Roots. What about giving ports from all starting islands to a combat zone, where there could be open PvP among new characters? It could work as a good experiment for future reference, and I know I would start a new character there right away to give it a shot.
To bring this kind of battle in world of Atys isn't so easy. If the carrot (PR materials) is too essential, people will be inflammable about it - especially when materials isn't there for "run and secure", but "camp n hours".
So solution to this could be events. And this is propably the way it was planned. Events that gave purpose for homins to partisipate in a PvP conflict somewhere in Atys. I would love if there was an open PvP conflicts going on almost all the time somewhere, as PvP would be most important entertainment along with storyline events for me in this game.
There has to be a cause why we all are skilling up our characters! To make it storyline centric is challenge for GM's.
Some past events have brought much critisism from players, as they had problems. There will be always problems, and I hope the amount of criticism didn't scare our event team too much, since we need more events. Little events, big events. Long events, short events. To polish the major events is important, but don't be too shy to slam us with simple events that will bring the much desired distraction to everyday grind routines. Please, force us to work together and against each others!
Having Prime Roots connecting different lands PvP area adds to this cause. But I don't think restricting the PvP in them would increase the fun, but only bring artificial limits to interaction.
I loved Battlegrounds in DAoC, and there could be an instance like that elsewhere from Roots. What about giving ports from all starting islands to a combat zone, where there could be open PvP among new characters? It could work as a good experiment for future reference, and I know I would start a new character there right away to give it a shot.
To bring this kind of battle in world of Atys isn't so easy. If the carrot (PR materials) is too essential, people will be inflammable about it - especially when materials isn't there for "run and secure", but "camp n hours".
So solution to this could be events. And this is propably the way it was planned. Events that gave purpose for homins to partisipate in a PvP conflict somewhere in Atys. I would love if there was an open PvP conflicts going on almost all the time somewhere, as PvP would be most important entertainment along with storyline events for me in this game.
There has to be a cause why we all are skilling up our characters! To make it storyline centric is challenge for GM's.
Some past events have brought much critisism from players, as they had problems. There will be always problems, and I hope the amount of criticism didn't scare our event team too much, since we need more events. Little events, big events. Long events, short events. To polish the major events is important, but don't be too shy to slam us with simple events that will bring the much desired distraction to everyday grind routines. Please, force us to work together and against each others!
Re: A restrictive slaughter may increase the flow of blood.
Silly :) I didn't actually read most of the posts, I was just BSing :Ptetra wrote:Not sure if that was because I posted saying that we don't need more screwed up PvP added to this game, or if you are just being sarcasting and silly...
Re: A restrictive slaughter may increase the flow of blood.
Risk Your Life lacks major content, moreso than Ryzom, but one thing it does well is it really encourage PVP, and there's no hatred/guilt involve in the PK'ing.
This is how they get the players to *want* to PVP.
There's an arena, and players port to the arena.
There're 3 towers in the arena.
If anytime one race (Humans or Demons) have all 3 towers captured (by destroying the other race tower and summoning up their own, and pretty high lvl players are needed to even make a dent in the tower), they start gaining medals if they stay close to the towers. Like if Human have all 3 towers captured, any Human within a certain radius of any of the 3 towers, if wait there long enough, would start earning like 100 medals every 10 minutes.
They can trade these medals in the middle tower for xp, gold, items, etc.
There is also a separate parallel xp system for PvP, they are called "Honor Points".
Any time you PK another player from the other civ, you gain honor points. Any time you get PK'ed, you lose honor points. You do not lose xp or get death penalty for getting killed by other players, and there's no loot involve. Only honor points (players xp) are affected.
Honor points level you up in 'fame', which is pretty much a status on your avatar showing how many battles you have won from PvP'ing (how much honor points you have).
To sum it up, if there's a seperate point system (honor point instead of xp) that does not affects the xp system or the dp system, and the rewards is balanced, e.g. the amount of time it takes for you to 'guard' a tower that gain you x medals will gain you y xp is pretty much the same (or a bit less than) if you stand around and grind your level from hunt.
The 'pk fame' system is only for bragging right and does not affect the real skills xp or dp system. So you don't have to participate in PvP if you don't want to.
RYL also have race invading each other lands, peace corp, non-communication between the 2 races, but this is not applicable to SoR.
This is how they get the players to *want* to PVP.
There's an arena, and players port to the arena.
There're 3 towers in the arena.
If anytime one race (Humans or Demons) have all 3 towers captured (by destroying the other race tower and summoning up their own, and pretty high lvl players are needed to even make a dent in the tower), they start gaining medals if they stay close to the towers. Like if Human have all 3 towers captured, any Human within a certain radius of any of the 3 towers, if wait there long enough, would start earning like 100 medals every 10 minutes.
They can trade these medals in the middle tower for xp, gold, items, etc.
There is also a separate parallel xp system for PvP, they are called "Honor Points".
Any time you PK another player from the other civ, you gain honor points. Any time you get PK'ed, you lose honor points. You do not lose xp or get death penalty for getting killed by other players, and there's no loot involve. Only honor points (players xp) are affected.
Honor points level you up in 'fame', which is pretty much a status on your avatar showing how many battles you have won from PvP'ing (how much honor points you have).
To sum it up, if there's a seperate point system (honor point instead of xp) that does not affects the xp system or the dp system, and the rewards is balanced, e.g. the amount of time it takes for you to 'guard' a tower that gain you x medals will gain you y xp is pretty much the same (or a bit less than) if you stand around and grind your level from hunt.
The 'pk fame' system is only for bragging right and does not affect the real skills xp or dp system. So you don't have to participate in PvP if you don't want to.
RYL also have race invading each other lands, peace corp, non-communication between the 2 races, but this is not applicable to SoR.
Fyrx, Fyros
Re: A restrictive slaughter may increase the flow of blood.
It was an idea that's all. I wasn't stamping my foot and whining about what must be done. Not like some people do about ranged.tetra wrote:the last thing that this game needs is yet another hamfisted pvp implementation shoved onto the players.
btw I was at work when I wrote that that's why I was bored! at home I'm playing Rome, Eve, and Morrowind (Oblivion release date *hopefully* may 3!!!). So that was a misquote
I'm having a hard time figuring out what you stance is. I mean...we should be encouraged to behave in a pvp area?tetra wrote:since you need a system where people want to participate in without feeling forced to participate in it, because the system needs to be one where people want to behave and not force someone to be their victims.
wow... funny how right those folks were..
If behaving in a PvP area where PvP is non-existant, this means increasing the amount of PK and therefore incentive to force people to be our victims right isn't it? If that's your point I wholeheartedly agree.
I think some of you might be confused. I assumed this would be realized and it really wasn't.
-If in a Q50 zone <50 may agro anyone meaning up to level 250.
Like most of my ideas I find a major flaw though. just found this one. what if I agro Tetra with my Q35 guns vs his 150. Then I switch to my elem and blast him when he agroes back?
I said restrictions aren't really the answer, I didn't say they isn't a part of the answer. Balance is the most difficult thing to do in any game and involves all aspects.
Basically I don't want them to change PvP regions as far as location. They're fine where they are. The problem is that when I want to go PvP I have to hope that the region's other two residents aren't 3km away through heaps of agro that I can't handle, alone, or quickly in a small group before they leave.
Nor do I get anything out of taking the risk of fighting someone or being in a situation where I can be attacked myself.
Baldy
Guild Infinity, blue monkey scapegoat caster of spells making materials appear in guild hall while riding mektoubs to get things out of the ground so that they may be placed in there so people can level crafting and not making much money so always poor unless I go do things on my own but that's boring so I don't because I'd rather take brithlem's money because he has access to the guild hall and has lots of money so it...
Guild Infinity, blue monkey scapegoat caster of spells making materials appear in guild hall while riding mektoubs to get things out of the ground so that they may be placed in there so people can level crafting and not making much money so always poor unless I go do things on my own but that's boring so I don't because I'd rather take brithlem's money because he has access to the guild hall and has lots of money so it...