lyrah68 wrote:Great idea! From what I understand about fame, which Raynes knows WAY more than me, is that each mission has a certain value, which is less than ONE full point in fame. I THINK that higher level, more dangerous, more complicated missions that don't reward with cash, reward with a HIGHER value than those missions that are lower level, easier to do, don't have a timer, and pay dappers. Raynes, correct me if I am wrong please.
I wish I could answer this, but I can't. Like the encylopedia the fame system in this game is incredibly complex and very hard to really figure out. This is what has been found out so far (not only by me but in general).
1) All missions give fame. It's the amount of fame that varies.
2) The higher up you go the less fame you will get from lower level missions.
3) Killing NPC's that you get xp from will give you fame of some sort. If they are below your level and you get no xp, then you get no fame.
4) The amount of fame changes the higher you go. So when you have 20 personal fame for a group, getting to 30 will be pretty easy. If you have 95 personal fame with a group, getting to 100 will be extremely slow and painful.
5) If you have low fame levels you will get different fame rewards than if you have high fame levels. So if you do a Zorai mission and only have 20 personal Kami fame, you might get Kami fame awarded. However if you do that same mission and have 90 Kami personal fame, you won't get any Kami fame awarded.
6) Right now there are no real benefits to fame only penelties. If you get bad enough fame you can loose spawn points, loose the ability to have npcs (including vendors) talk to you, loose the ability to train up skills (because the trainers won't speak to you), have tribes attack you on site, as well as loose the ability to take missions and have access to rites. There is NO benefit to having 80 personal fame above 30 personal fame.