Close combat ?

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gecker
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Re: Close combat ?

Post by gecker »

Well I'm at 82 Close Combat. One big bonus I found with dual wielding daggers is I can hit anything. Case in point, my guild hunted some named mobs and even though I'm only lvl 82, I had no problem hitting Fijoo (named najab), Slucer (named torbak) and Utalah (named shalah) and those mobs are lvl 260. Every other weapon I tried besides daggers I can't even hit mobs that are at that level.

Yes granted you use more stamina using daggers, but if you're in a group with healers, that's not a problem. Also you are more likely to land critical hits or dodge, which allows the use of some nice credits to reduce the stam usage.
jackmor
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Re: Close combat ?

Post by jackmor »

gecker wrote:Well I'm at 82 Close Combat. One big bonus I found with dual wielding daggers is I can hit anything. Case in point, my guild hunted some named mobs and even though I'm only lvl 82, I had no problem hitting Fijoo (named najab), Slucer (named torbak) and Utalah (named shalah) and those mobs are lvl 260. Every other weapon I tried besides daggers I can't even hit mobs that are at that level.

Yes granted you use more stamina using daggers, but if you're in a group with healers, that's not a problem. Also you are more likely to land critical hits or dodge, which allows the use of some nice credits to reduce the stam usage.


Yes I noticed that too. I think, because of the hpm. there are more chances to land a blow. No matter how small the hit it will be rewarded with exp. But then there is the fact that cc is still not a very powerful skill to level.
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xenofur
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Re: Close combat ?

Post by xenofur »

amcyr wrote:Don't you find your stamina gone in no time?

Whenever I use dual wield (or even 1H), I find I run out of stamina way faster than when I 2H, for basically the same amount of damage. Sure I may get the extra dodge in now or then, but the stamina drain is still enormous.
lol, extra dodge now and then, good one, my fights contain about 40% dodge and 10-20% criticals, so atm my hp and stam drops almost equally and my stam is only gone when i fail to react to doge and crit in time(usually happens due to chatting)
if i had equal values for stam and hp i'd run out of hp way earlier than i do of stam
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nathan7
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Re: Close combat ?

Post by nathan7 »

I find it pretty easy. I dont use anything special except accurate attack(5) and inc damage(4). Im currently level 60 in CC using 2 supreme waving daggers(q70). What I'm more amazed by than anything is that, even though I'm level 60 I'm hitting level 120(ocyx) mobs with ease. The damage might not be anywhere near a two hander nor a mage. But I love how the actions look. As for action malus. I use light armor q160 with HP bonus, and I mix the stanza with half HP and half Stam credits. I find that I dont get drained hardly, and it keeps the job easy with the healers. Naked I have 1550 Stam/HP.
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xenofur
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Re: Close combat ?

Post by xenofur »

nathan7 wrote:What I'm more amazed by than anything is that, even though I'm level 60 I'm hitting level 120(ocyx) mobs with ease. The damage might not be anywhere near a two hander nor a mage.
you mean a two hander or mage of a lvl that is able to hit that ocyx =)
close combat has almost equal damage per minute output to any of the other fight trees at the same level
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usinuk
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Re: Close combat ?

Post by usinuk »

xenofur wrote:lol, extra dodge now and then, good one, my fights contain about 40% dodge and 10-20% criticals, so atm my hp and stam drops almost equally and my stam is only gone when i fail to react to doge and crit in time(usually happens due to chatting)
if i had equal values for stam and hp i'd run out of hp way earlier than i do of stam


Errr...you using light, medium, or heavy armor? I have been getting clobbered on stam with heavy armor/daggers...was thinking of finally biting the bullet and buying the medium armor stanzas to see if that worked better.
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xenofur
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Re: Close combat ?

Post by xenofur »

i'm using light armour only, currently of ql 180, but i guess the balance will shift for the worse once i rise in levels :/
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aelvana
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Re: Close combat ?

Post by aelvana »

Dual wielding daggers...

Great for PvP vs casters.

Great for tanking/holding aggro in teams.

Great for being able to EXP with much higher level teams.

And the damage isn't as low as a lot of people think. While the damage/hit is very low compared to 2H weapons, the damage/minute (and this is the measurement that really matters) is pretty decent.
jackmor
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Re: Close combat ?

Post by jackmor »

aelvana wrote:Dual wielding daggers...

Great for PvP vs casters.

Great for tanking/holding aggro in teams.

Great for being able to EXP with much higher level teams.

And the damage isn't as low as a lot of people think. While the damage/hit is very low compared to 2H weapons, the damage/minute (and this is the measurement that really matters) is pretty decent.


I wont get into the comparison to other weapons. (no contest) But here is a somthing I noticed.With two daggers, standard attack lands more hits per minute than any combo of stazas I could put together. There for it is as damaging as special attack. At levels 50 - 60+ I was able to solo small ingras none stop with standard attack. While any special attack would cause me to rest. On the other hand in a group standard attack works just as good and saves the healers an extra stam heal. This cannot be said for any other weapon.

Just so you know I have 170 strength and 2000 hp unarmored.
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vguerin
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Re: Close combat ?

Post by vguerin »

I am a Close Fighter as many know... If you stay a light fighter it is much easier, but it is not a 3k mob skill. If you have the patience to work your skills it's is both fun and usefull.

If you use medium/heavy armor, your loss of stam/HP will be so high as to make you ineffective.

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