Could we have a better inventory sytem....

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rlilewis
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Joined: Fri Dec 17, 2004 3:11 pm

Could we have a better inventory sytem....

Post by rlilewis »

Hi

Pretty simple request, I just think it would be good if we could bulk sell/move/destroy items rather than 1 at a time.

After moving 2000 mats from my packers into bag then crafting them into jewelry then having to sell them to npc made my hand go numb and give pins and needles lol.

Im sure im not the only one who thinks the same way?
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kaetemi
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Re: Could we have a better inventory sytem....

Post by kaetemi »

Craft from your packer?
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kostika
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Re: Could we have a better inventory sytem....

Post by kostika »

You can hold 2K mats in your bag? Please tell me how.

Craft from your Mek. It makes things so much easier.
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sprite
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Re: Could we have a better inventory sytem....

Post by sprite »

rlilewis wrote:Pretty simple request, I just think it would be good if we could bulk sell/move/destroy items rather than 1 at a time.
Shift+drag moves the whole stack.
Selling them all is automatic; they don't normally sell one at a time to vendors.
Destroying them is a case of clicking "Destroy" and hitting the return key twice.

After moving 2000 mats from my packers into bag then crafting them into jewelry then having to sell them to npc made my hand go numb and give pins and needles lol.

You can craft off your packer if its near you or you are near a stable.
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hans1976
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Re: Could we have a better inventory sytem....

Post by hans1976 »

sprite, say I craft 100 earring, how to sell those all at the same time? Shift-drag?

I think you are talking raw mats here, that works fine and I think the original post was talking about 2000 mats up to this day total.

If you want to have inventory fun, stockpile mats in your room, several hundred of the same type/lvl and try to get them out. Good luck!
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dam23
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Re: Could we have a better inventory sytem....

Post by dam23 »

kaetemi wrote:Craft from your packer?



doesnt change the fact that the inventory needs a *big* change anyways guys
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borg9
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Re: Could we have a better inventory sytem....

Post by borg9 »

hans1976 wrote:sprite, say I craft 100 earring, how to sell those all at the same time? Shift-drag?

I think you are talking raw mats here, that works fine and I think the original post was talking about 2000 mats up to this day total.

If you want to have inventory fun, stockpile mats in your room, several hundred of the same type/lvl and try to get them out. Good luck!


why do people leveling earings take the item?

if you are leveling with boosts ... use the time that it takes to regen your focus, to sell the items.

if you are leveling without boosts IMH you could earn more money hunting than you can selling your 2 mat earing direct to the NPC. I say craft and drop :D (don't do this with NPC mats..... how come the NPC sells 'basic' mats that are much more expensive than the price you can get for better mats of the same ql!!!)

Been a long time since I bought some, but I think basic ql100 NPC mats = 1.7k each. If I sell choice ql100 mats I get 100 or 200 dappers!

NPC mats are no good for leveling or missions, too expensive and no good for player items (basic ql100 hvy, I don't think so).
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borguk
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Re: Could we have a better inventory sytem....

Post by borguk »

borg9 wrote:why do people leveling earings take the item?

if you are leveling with boosts ... use the time that it takes to regen your focus, to sell the items.

if you are leveling without boosts IMH you could earn more money hunting than you can selling your 2 mat earing direct to the NPC. I say craft and drop :D (don't do this with NPC mats..... how come the NPC sells 'basic' mats that are much more expensive than the price you can get for better mats of the same ql!!!)

Been a long time since I bought some, but I think basic ql100 NPC mats = 1.7k each. If I sell choice ql100 mats I get 100 or 200 dappers!

NPC mats are no good for leveling or missions, too expensive and no good for player items (basic ql100 hvy, I don't think so).


Saw some nasty little so and so (I have your name) put something like 75 q50 choice beng up for 26k a piece total was 1.7 mill, obviously a trap for the un-suspecting. Yes yes we can all say turn your filters on and ppl should be careful but lets face it the one thing that I liked about Euro English is that we read about that sort of anti-social behavoiur (among others) on the NA forums and thank the lucky stars we are on Arispotle. I cant believe for a moment it was being used as a store as the stables where it just pops up were just around the corner.
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borg9
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Re: Could we have a better inventory sytem....

Post by borg9 »

borguk wrote:Saw some nasty little so and so (I have your name) put something like 75 q50 choice beng up for 26k a piece total was 1.7 mill, obviously a trap for the un-suspecting. Yes yes we can all say turn your filters on and ppl should be careful but lets face it the one thing that I liked about Euro English is that we read about that sort of anti-social behavoiur (among others) on the NA forums and thank the lucky stars we are on Arispotle. I cant believe for a moment it was being used as a store as the stables where it just pops up were just around the corner.


Yep, I noticed the same ql50 ambers @ 26k.... I guess they thought they might catch out some trying to do the Jewelery crafting mission.

I just bought all the other amber that other players were selling and then relisted them at a much much lower price ... hopefully anyone caught by this nasty trickster.... was able to buy the cheap ambers to make up for it..... and it was nice to reward the honestly priced sellers with the money they had request.
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lazarus
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Re: Could we have a better inventory sytem....

Post by lazarus »

On the subject of inventory, I'd love to see a way of filtering/sorting tp tickets.

My bag is overrun with tickets, and I havn't been to half of the available tp's yet...

Suggestions:
1. Make tickets stack (for the same tp obviously)
2. Have a filter for tickets (and/or)
3. Have a separate bag window for tickets (like a wallet in your bag)
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