josephm wrote:Look, even if it's fixed with the things you want Tetra, it's going to be downright boring. Yes it's a problem but one that can be avoided by choice so there really is no need to fix it. Take it from a business stand point.
1. People can have fun other ways.
You may enjoy stairing at the wall but i'd rather be useful to a group using ranged weapons.
josephm wrote:2. The other ways people have fun are still lacking in overall content.
So we should obviously ignore the problems you dont happen to think are important to work on the things you do think are important?
josephm wrote:3. no one has left because of ranged, at least not that we've seen.
I actualy new one person that left because of ranged. But thats not important.
josephm wrote:4. Skills that everyone uses, like foraging still have bugs and need to be fixed.
And I feel that when an entire line is worthlessly broken that it should be fixed before minor problems in fully functional lines are even looked at.
josephm wrote:5. We can fix this later and not loose a large chunk of our consumers..if any.
... and you will loose more by not fixing small bugs here and there? If they were to fix ranged alot of folks would probably say,"Wow!, maybe Nevrax can do more then sit on thier collective thumbs while creating more problems then they fix!!!" Ofcorse it wouldnt be something that everyone is intrested in but it would still have an impact.
josephm wrote:All that aside, I still think ranged would be 'boring' with limited stanzas. I'd like to see the options open up a little like magic where things are drastically different. That, or melee, different edges to specialization. I still think melee needs some stanzas.
There was a post a while back where a gm took initiative to try and get us to post new melee stanzas. This was in lieu of ranged being broken. Maybe the gm was just having fun, maybe Nevrax takes higher priority with melee. It certain looks one way. Can't really say either but I had fun doing it.
For Launchers i'd love to see this.
Smashing ammo:A short stun and small AE on this type of ammo.
Slashing ammo:These should have a large AE.
Piercing ammo:These should Ignore armor and have no AE.
Just a sugestion.