Search found 19 matches
- Wed Oct 27, 2004 2:24 pm
- Forum: General
- Topic: Combat problems
- Replies: 54
- Views: 5245
Re: Combat problems
Decided to let my nephew have a go playing Ryzom on my account, hes played many mmorpgs as well, after some frustrating events starting as a new player and seeing the same limitations as me hes not too impressed with Ryzom either - he termed it as a very pretty but basic game. Many players comment ...
- Wed Oct 27, 2004 11:41 am
- Forum: General
- Topic: Combat problems
- Replies: 54
- Views: 5245
Re: Combat problems
Sorry for the long rant
- Wed Oct 27, 2004 11:40 am
- Forum: General
- Topic: Combat problems
- Replies: 54
- Views: 5245
Re: Combat problems
One thing about my character - he was aiming to become a pure fighter/tank so up to now blind, fear or root are three options i havent taken. In fact I only gained a few levels in magery - the majority of my work was in fight. I have played the tank role on several games in the past and quite enjoy ...
- Wed Oct 27, 2004 1:05 am
- Forum: General
- Topic: Combat problems
- Replies: 54
- Views: 5245
Re: Combat problems
I am learning some of the mobs aggro ranges and this does help in avoiding fights and judging what to pull better. However, it still occurs on occasion where an aggro mob spawns nearby as I am fighting - in this case there is no way to avoid aggro range. Again this brings into play the problem of ...
- Tue Oct 26, 2004 9:35 pm
- Forum: General
- Topic: Combat problems
- Replies: 54
- Views: 5245
Re: Combat problems
Just noticed another disturbing trend in the mobs actions on Ryzom which gives me yet another reason to gripe about the lack of a sprint option: I am walking past a gringo fighting a yubo and have moved well out of aggro range and started another fight - I have not hit the gringo once to aggro it ...
- Tue Oct 26, 2004 8:48 pm
- Forum: General
- Topic: Combat problems
- Replies: 54
- Views: 5245
Re: Combat problems
The option is there tho. Its not a "hidden" feature, as you posted previously, and im also not referring to the "lame AI" method of jumping in water. SHOCK ! An MMORPG in which you actually have to think about things ? It'll never catch on If you are referring to the speed up stanza then I find ...
- Tue Oct 26, 2004 7:55 pm
- Forum: General
- Topic: Combat problems
- Replies: 54
- Views: 5245
Re: Combat problems
...but it doesnt mean that there arent any. Also, a mob will give up the chase if you are far enough away from it. I have to admit seeing this happen on one occasion but after the number of times I have now died whilst trying to escape I still feel that escape is impossible in almost all cases - it ...
- Tue Oct 26, 2004 7:19 pm
- Forum: General
- Topic: Combat problems
- Replies: 54
- Views: 5245
Re: Combat problems
*sigh* Yes agreed, where did i say any different ? And again, i refer you to ahremarks post. Yes i use previous mmorpgs as an example - why because these are tried and tested game mechanics that most players like and are used to - even in the NA forums some players complain about the lack of ...
- Tue Oct 26, 2004 7:15 pm
- Forum: General
- Topic: Combat problems
- Replies: 54
- Views: 5245
Re: Combat problems
Just because you havent discovered the almost fail-safe mechanism for escape from combat, certainly doesnt mean that it is "missing from the game". The trouble with people who compare game X to game Y to game Z is that they expect things to happen in the same "standard" way, rather than trying to ...
- Tue Oct 26, 2004 7:03 pm
- Forum: General
- Topic: Combat problems
- Replies: 54
- Views: 5245
Re: Combat problems
Just to add I have targetted the odd NPC bandit and got a con level showing as black - bug perhaps or just the fact cons arent always generated correctly for the humanoid NPC types ?
Even though what I have said still holds true for pale green mobs being overly difficult at times.
Even though what I have said still holds true for pale green mobs being overly difficult at times.