Search found 15 matches
- Mon Dec 20, 2004 12:08 pm
- Forum: Team Leaders : bugs and questions
- Topic: Some bugs in 2.2
- Replies: 0
- Views: 532
Some bugs in 2.2
I have more, but they are in know bug or still present on public shard. Compass no refresh target when it log off Tutorial I have noticed, missing translation in, exchange with Npc, still always in English (French client) Double city on Landmark right click on compass => Land Marks, all cities ...
- Mon Dec 20, 2004 11:41 am
- Forum: Team Leaders : PvP reports
- Topic: PvP report after patch 29
- Replies: 1
- Views: 540
Re: PvP report after patch 29
I agree Atyra concerning the GvG and FvF. I complete also for the one vs. one and arena. -> About some actions allowing players to use combos that cannot be defended against, resistances and anti magic spells should help to limit these problems. Is this the case? A warrior with anti magic spell can ...
- Sat Dec 18, 2004 1:18 pm
- Forum: Team Leaders : PvP reports
- Topic: quick translation of dev's feedbacks in answer to the polls
- Replies: 0
- Views: 557
quick translation of dev's feedbacks in answer to the polls
One vs. One About the duration of the fight: The dominant is the too short: the damage was reduced for PvP against a player, it would be necessary to test to provide a return on the adjustment. About some actions allowing players to use combos that cannot be defended against, resistances and anti ...
- Tue Dec 14, 2004 7:00 am
- Forum: Team Leaders : bugs and questions
- Topic: last feedback for patch 2.1
- Replies: 0
- Views: 528
last feedback for patch 2.1
Cosmetic: General: I think its a good idea to be able to change look and especially to be able to have a new look from the creation. What will be even more sympathetic they are Tattooing or Haircut with pre-required (fame or level). For example a tattooing dedicated to Karavan or Kami to prove its ...
- Mon Dec 13, 2004 9:44 am
- Forum: Team Leaders : bugs and questions
- Topic: A few "little" bugs after the patch
- Replies: 2
- Views: 611
Re: A few "little" bugs after the patch
more : Music in city : I think that it hears music only in the capitals, and that this musical topic does not last more than 30 seconds. Some problem with the windows Team: The bars of life and sap are unstable, during a fight the warrior lost sap when he used fight combat. Cosmetics: The window of ...
- Tue Dec 07, 2004 7:15 am
- Forum: Team Leaders : PvP reports
- Topic: [PVP] Group vs. Group - Poll 2 || [PVP] Guild vs. Guild - Poll 3 (more 20)
- Replies: 0
- Views: 505
[PVP] Group vs. Group - Poll 2 || [PVP] Guild vs. Guild - Poll 3 (more 20)
Impossible to test.
- Tue Dec 07, 2004 7:10 am
- Forum: Team Leaders : PvP reports
- Topic: PvP Arena Free: polls 5
- Replies: 0
- Views: 513
PvP Arena Free: polls 5
The arena is too large.
Need more access (inputs / exit)
The compass and the bubbles of discussion should be turned off in the arena
Need more access (inputs / exit)
The compass and the bubbles of discussion should be turned off in the arena
- Tue Dec 07, 2004 6:56 am
- Forum: Team Leaders : PvP reports
- Topic: PvP Guild vs. Guild on Prime Roots: polls 4
- Replies: 0
- Views: 505
PvP Guild vs. Guild on Prime Roots: polls 4
The area is intuitive and well delimited. Its easy to know which is which in the context, but, as for the other PvP guild and group based, the selection with the keyboard and the vision on the radar remains confused. The play not PvP is possible, however the difficulty is increased in fact, for ...
- Sun Dec 05, 2004 5:22 pm
- Forum: Team Leaders : PvP reports
- Topic: PvP one vs. one: polls 1
- Replies: 0
- Views: 502
PvP one vs. one: polls 1
The opinion of the players on this subject is clear and simple: With equivalent level, with equivalent equipment, the magician gain versus the warrior. The combos used for the magicians are often the double DD - DoT or DD - affliction (blind, root ...) The combat are fast and without call. The ...
- Sun Dec 05, 2004 4:35 pm
- Forum: Team Leaders : PvP reports
- Topic: PvP of Faction : polls 6
- Replies: 0
- Views: 520
PvP of Faction : polls 6
Friend or enemy? Here the code of color seems to adapt best to recognize itself: - The enemy ones in red! - No change for the allies. In addition to that, the options of play must follow, friendly / enemy targeting of nearest (space / ctrl + space by default) .. An option/key should make it possible ...