Search found 6 matches

by bandor
Fri Oct 15, 2004 2:35 pm
Forum: General
Topic: Further beta testing.....?
Replies: 23
Views: 2802

Re: Further beta testing.....?

This game needed more testing before it came out. Each patch should have been thoroughly system and integration tested before release - thats basic software development principles. It didn't really need more testing, since most of the bugs and missing features people run into now were already ...
by bandor
Fri Oct 15, 2004 1:59 pm
Forum: General
Topic: Soft GM'ing
Replies: 19
Views: 2542

Re: Soft GM'ing

I am the 'exploiter' I will post here what i was doing because i was told it is not an exploit by a senior games master. I found a small *** Edited by Administration: Telling other users how to abuse a game bug is not permitted on these message boards and a CoC violation. I'll explain below.*** So ...
by bandor
Tue Oct 12, 2004 3:47 pm
Forum: General
Topic: The Bazaar ... A Blessing or a Curse?
Replies: 10
Views: 2292

Re: The Bazaar ... A Blessing or a Curse?

best of both worlds? advertising

some kind of in-game forum/buletin board (1 per region or 1 per city) where crafters can list the items they want to sell, with stats and price.

same for WTB.

then buyer and seller will have to meet face-to-face to actualy make the transaction.
by bandor
Tue Oct 12, 2004 3:27 pm
Forum: Foraging & Raw Materials
Topic: Visual clues in Harvesting
Replies: 19
Views: 8314

Re: Visual clues in Harvesting

With "deposit tracking" finding sources in any lands is relatively easy. It's a lot easier to just run up to a spot where you know there is some material that you need. However, you will need some visual ques to help you remember where the spot is. I'm sorry to hear this is a bit of a problem in ...
by bandor
Tue Oct 12, 2004 10:20 am
Forum: General
Topic: Social aggro question - pulling
Replies: 12
Views: 2556

Re: Social aggro question - pulling

The IMO safest way to pull a mob out of a group is to fear it (don't hold the spell). This aggros it, but does not activate the social aggro of nearby mobs so you can let it follow you to a safe location. Fear actually can trigger social aggro, if the mob is close enough others of its kind when it ...
by bandor
Sun Oct 10, 2004 8:47 am
Forum: General
Topic: Tryker lacking greater than q50 harvestable materials.
Replies: 81
Views: 17539

Re: Tryker lacking greater than q50 harvestable materials.

Hello, This is an issue we're in the process of ironing out this issue and making sure we can provide the best exeperience possible for harvesters of all races. Hang in there, folks. At least now it is confirmed that the inconvenient situation with mats distrubition in Tryker is not by design. I ...

Go to advanced search