Search found 6 matches
- Fri Oct 15, 2004 2:35 pm
- Forum: General
- Topic: Further beta testing.....?
- Replies: 23
- Views: 2802
Re: Further beta testing.....?
This game needed more testing before it came out. Each patch should have been thoroughly system and integration tested before release - thats basic software development principles. It didn't really need more testing, since most of the bugs and missing features people run into now were already ...
- Fri Oct 15, 2004 1:59 pm
- Forum: General
- Topic: Soft GM'ing
- Replies: 19
- Views: 2542
Re: Soft GM'ing
I am the 'exploiter' I will post here what i was doing because i was told it is not an exploit by a senior games master. I found a small *** Edited by Administration: Telling other users how to abuse a game bug is not permitted on these message boards and a CoC violation. I'll explain below.*** So ...
- Tue Oct 12, 2004 3:47 pm
- Forum: General
- Topic: The Bazaar ... A Blessing or a Curse?
- Replies: 10
- Views: 2292
Re: The Bazaar ... A Blessing or a Curse?
best of both worlds? advertising
some kind of in-game forum/buletin board (1 per region or 1 per city) where crafters can list the items they want to sell, with stats and price.
same for WTB.
then buyer and seller will have to meet face-to-face to actualy make the transaction.
some kind of in-game forum/buletin board (1 per region or 1 per city) where crafters can list the items they want to sell, with stats and price.
same for WTB.
then buyer and seller will have to meet face-to-face to actualy make the transaction.
- Tue Oct 12, 2004 3:27 pm
- Forum: Foraging & Raw Materials
- Topic: Visual clues in Harvesting
- Replies: 19
- Views: 8314
Re: Visual clues in Harvesting
With "deposit tracking" finding sources in any lands is relatively easy. It's a lot easier to just run up to a spot where you know there is some material that you need. However, you will need some visual ques to help you remember where the spot is. I'm sorry to hear this is a bit of a problem in ...
- Tue Oct 12, 2004 10:20 am
- Forum: General
- Topic: Social aggro question - pulling
- Replies: 12
- Views: 2556
Re: Social aggro question - pulling
The IMO safest way to pull a mob out of a group is to fear it (don't hold the spell). This aggros it, but does not activate the social aggro of nearby mobs so you can let it follow you to a safe location. Fear actually can trigger social aggro, if the mob is close enough others of its kind when it ...
- Sun Oct 10, 2004 8:47 am
- Forum: General
- Topic: Tryker lacking greater than q50 harvestable materials.
- Replies: 81
- Views: 17539
Re: Tryker lacking greater than q50 harvestable materials.
Hello, This is an issue we're in the process of ironing out this issue and making sure we can provide the best exeperience possible for harvesters of all races. Hang in there, folks. At least now it is confirmed that the inconvenient situation with mats distrubition in Tryker is not by design. I ...