Search found 47 matches
- Fri Nov 05, 2004 9:36 pm
- Forum: General
- Topic: Range Weapon Skill Bug?
- Replies: 4
- Views: 1340
Re: Range Weapon Skill Bug?
You need to be level 50 in Ranged Crafting to get those two patterns. Btw Autolaunchers are awesome but the ammo takes up 5 bulk PER shot.
- Wed Nov 03, 2004 10:58 pm
- Forum: General
- Topic: Cast your Vote on Patch1
- Replies: 36
- Views: 3936
Re: Cast your Vote on Patch1
goodbye, dont let the door hit you on the way out.
- Wed Nov 03, 2004 8:45 pm
- Forum: General
- Topic: So what is there to do now?
- Replies: 5
- Views: 1284
Re: So what is there to do now?
EXPLORING IS ABOUT GETTING STRONG ENOUGH TO WANDER AROUND with the new additions and cleaner animals even a level 250 character could not survive a simple kincher. this is truth, this is not bias, and this is not because i was used to the old way....it is simply a matter whether this game is even ...
- Fri Oct 29, 2004 6:43 pm
- Forum: General
- Topic: patch1 - skill levels stay put?
- Replies: 10
- Views: 1475
Re: patch1 - skill levels stay put?
Great Idea!jdiegel wrote:I'm just going to plan on taking that day off, reviewing the various rants and raves here, then hitting up a trainer.
- Fri Oct 29, 2004 6:39 pm
- Forum: General
- Topic: Vendor System
- Replies: 14
- Views: 1937
Vendor System
From the Patch 1 Patch notes:
So were are we going to buy/sell Jewelry? Are they adding new Jewelry merchants or is this an oversite?Merchants only sell items of their own specialty. A light amour merchant will only sell light amour, a range weapon merchant will only sell range weapons and so on.
- Fri Oct 29, 2004 6:33 pm
- Forum: General
- Topic: patch1 - skill levels stay put?
- Replies: 10
- Views: 1475
Re: patch1 - skill levels stay put?
by the sounds of it the skill tree branches that a character already has remain unchangeable, just the actual skills can be changed? In other words a jeweller cant just forget jewellry and head up say the pike branch with all his SP's? True. But you would have a leg up on a new crafter. You could ...
- Fri Oct 29, 2004 6:28 pm
- Forum: General
- Topic: Global Feature Request - RAID Request
- Replies: 6
- Views: 1808
Re: Global Feature Request - RAID Request
Totally agree. I've been in a group with zumwalt and it is really hard moving 40 people thru the lands when you dont know what is going on with 75% of them.
- Fri Oct 29, 2004 5:44 pm
- Forum: General
- Topic: Patch 1 Patch Notes!!
- Replies: 17
- Views: 2024
Re: Patch 1 Patch Notes!!
Probably another oversight.thanakar wrote:hrm..looks like crafters who specialized in amps and took 2h to 101 are going to have to restart at 51 and grind close combat crafting to 101 to get to the point they were for amps before the patch.
- Tue Oct 26, 2004 7:40 pm
- Forum: General
- Topic: Crafting "?" Jewelry
- Replies: 8
- Views: 1725
Re: Crafting "?" Jewelry
I will warn you now. If your not a serious crafter then don't bother with jewelry. Becasue xp is based on the number of materials used it takes a lot more work to level up jewelry then any other craft. Also until you get stat bonuses, jewelry is worthless. You can't see it when its worn, so if it ...
- Sat Oct 23, 2004 8:28 pm
- Forum: General
- Topic: Breaking News... Discussion
- Replies: 27
- Views: 4098
Re: Breaking News... Discussion
Well your right that there was some discussion about this. But based on the title of the thread, It's no wonder I didn't notice it.yy48n19 wrote:Actually, there is quite a good bit of discussion of it going on in this thread:
http://ryzom.com/forum/showthread.php?t=3929