Search found 145 matches
- Sat Mar 14, 2009 8:36 am
- Forum: General
- Topic: Any News on Ryzom's future?
- Replies: 62
- Views: 12816
Re: Any News on Ryzom's future?
It is the lack of communication that prevents me from getting back into Ryzom very much; I just can't get excited and spend a lot of time in a game that has no identifiable developers. It is unbelievable that there has been no real communication, at all. I am willing to overlook everything else: no ...
- Thu Jan 15, 2009 7:34 pm
- Forum: General
- Topic: So after we start paying, will we get to know who Spiderweb is ?
- Replies: 100
- Views: 20899
Re: So after we start paying, will we get to know who Spiderweb is ?
I normally do care about who is developing a game, before buying it. Some developers get more trust from me than others. For example, I really like BioWare, and would probably buy anything they make without seeing it first. It is very helpful to see that a company has been around a while, has ...
- Wed Nov 19, 2008 3:43 pm
- Forum: General
- Topic: Announcements section
- Replies: 28
- Views: 5901
Re: Announcements section
Yes, very odd. The first forum category is Announcements, and there are none! Weird! I thought the game was back online?! Nothing has changed in over a year?!
I guess no-one is minding the store, after all. Pity.
- Olepi
I guess no-one is minding the store, after all. Pity.
- Olepi
- Wed Oct 22, 2008 4:21 am
- Forum: General
- Topic: It's PvP's fault, of course
- Replies: 121
- Views: 23316
Re: It's PvP's fault, of course
I heard that Kinchers are a result of an experiment gone bad, that PvP was trying 

- Mon Oct 13, 2008 7:08 pm
- Forum: The Ryzom Ring
- Topic: The Minefield of Ring Development
- Replies: 15
- Views: 16032
Re: The Minefield of Ring Development
Its called simple logic :p Computers are stupid, you have to tell them everything ;) just cover all bases and plan ahead :) Well, as my signature says, I've been on the "net" for over 30 years; I've been a professional programmer for over 30 years. Currently, I support chip design software that ...
- Mon Oct 13, 2008 2:59 pm
- Forum: The Ryzom Ring
- Topic: The Minefield of Ring Development
- Replies: 15
- Views: 16032
Re: The Minefield of Ring Development
I did figure out one thing about the spawned mobs not following a route. On the first invocation, the mob spawns, and follows the route into the NPC's that will kill him. Then he respawns, and does not follow the route. The problem is that if the mob is killed before the route is finished, he won't ...
- Sun Oct 12, 2008 1:08 am
- Forum: The Ryzom Ring
- Topic: The Minefield of Ring Development
- Replies: 15
- Views: 16032
The Minefield of Ring Development
The Ring is a minefield for development. In software design, this means that if you do everything right, it works. If you do anything wrong, who knows? You will probably crash and burn. Get off the path, and you are on your own, and by the way, we don't tell you where the path is. Olepi's Moon was ...
- Sat Oct 11, 2008 3:02 am
- Forum: The Ryzom Ring
- Topic: simple spawner question
- Replies: 6
- Views: 9733
Re: simple spawner question
I would do this by making a cyclic timer that goes off every second and activates the NPC every time it goes off. That way the NPC respawns right after the corpse disappears. If you need it to respawn right after death, add an "<NPC> deactives" event to it's death as Unkala said. Then, make the ...
- Fri Oct 10, 2008 1:18 am
- Forum: The Ryzom Ring
- Topic: simple spawner question
- Replies: 6
- Views: 9733
simple spawner question
This is a simple question:
- I want an object that spawns an NPC
- once the NPC is killed, it is respawned
- if the object is interacted with, the NPC does not spawn again, and the object is removed
The object remover is easy, what is the most efficient way of having an object-dependent respawner?
- I want an object that spawns an NPC
- once the NPC is killed, it is respawned
- if the object is interacted with, the NPC does not spawn again, and the object is removed
The object remover is easy, what is the most efficient way of having an object-dependent respawner?
- Thu Oct 09, 2008 4:34 pm
- Forum: The Ryzom Ring
- Topic: Can I make a non-aggro bandit camp?
- Replies: 3
- Views: 9200
Re: Can I make a non-aggro bandit camp?
Hi, thanks, I ended up using guards. I liked the way bandits troop around, sit down, etc, but I can;t figure out a way to make them attack some NPC's, not others, and not the players.