Search found 145 matches

by olepi
Sat Mar 14, 2009 8:36 am
Forum: General
Topic: Any News on Ryzom's future?
Replies: 62
Views: 12816

Re: Any News on Ryzom's future?

It is the lack of communication that prevents me from getting back into Ryzom very much; I just can't get excited and spend a lot of time in a game that has no identifiable developers. It is unbelievable that there has been no real communication, at all. I am willing to overlook everything else: no ...
by olepi
Thu Jan 15, 2009 7:34 pm
Forum: General
Topic: So after we start paying, will we get to know who Spiderweb is ?
Replies: 100
Views: 20899

Re: So after we start paying, will we get to know who Spiderweb is ?

I normally do care about who is developing a game, before buying it. Some developers get more trust from me than others. For example, I really like BioWare, and would probably buy anything they make without seeing it first. It is very helpful to see that a company has been around a while, has ...
by olepi
Wed Nov 19, 2008 3:43 pm
Forum: General
Topic: Announcements section
Replies: 28
Views: 5901

Re: Announcements section

Yes, very odd. The first forum category is Announcements, and there are none! Weird! I thought the game was back online?! Nothing has changed in over a year?!

I guess no-one is minding the store, after all. Pity.

- Olepi
by olepi
Wed Oct 22, 2008 4:21 am
Forum: General
Topic: It's PvP's fault, of course
Replies: 121
Views: 23316

Re: It's PvP's fault, of course

I heard that Kinchers are a result of an experiment gone bad, that PvP was trying :)
by olepi
Mon Oct 13, 2008 7:08 pm
Forum: The Ryzom Ring
Topic: The Minefield of Ring Development
Replies: 15
Views: 16032

Re: The Minefield of Ring Development

Its called simple logic :p Computers are stupid, you have to tell them everything ;) just cover all bases and plan ahead :) Well, as my signature says, I've been on the "net" for over 30 years; I've been a professional programmer for over 30 years. Currently, I support chip design software that ...
by olepi
Mon Oct 13, 2008 2:59 pm
Forum: The Ryzom Ring
Topic: The Minefield of Ring Development
Replies: 15
Views: 16032

Re: The Minefield of Ring Development

I did figure out one thing about the spawned mobs not following a route. On the first invocation, the mob spawns, and follows the route into the NPC's that will kill him. Then he respawns, and does not follow the route. The problem is that if the mob is killed before the route is finished, he won't ...
by olepi
Sun Oct 12, 2008 1:08 am
Forum: The Ryzom Ring
Topic: The Minefield of Ring Development
Replies: 15
Views: 16032

The Minefield of Ring Development

The Ring is a minefield for development. In software design, this means that if you do everything right, it works. If you do anything wrong, who knows? You will probably crash and burn. Get off the path, and you are on your own, and by the way, we don't tell you where the path is. Olepi's Moon was ...
by olepi
Sat Oct 11, 2008 3:02 am
Forum: The Ryzom Ring
Topic: simple spawner question
Replies: 6
Views: 9733

Re: simple spawner question

I would do this by making a cyclic timer that goes off every second and activates the NPC every time it goes off. That way the NPC respawns right after the corpse disappears. If you need it to respawn right after death, add an "<NPC> deactives" event to it's death as Unkala said. Then, make the ...
by olepi
Fri Oct 10, 2008 1:18 am
Forum: The Ryzom Ring
Topic: simple spawner question
Replies: 6
Views: 9733

simple spawner question

This is a simple question:

- I want an object that spawns an NPC
- once the NPC is killed, it is respawned
- if the object is interacted with, the NPC does not spawn again, and the object is removed

The object remover is easy, what is the most efficient way of having an object-dependent respawner?
by olepi
Thu Oct 09, 2008 4:34 pm
Forum: The Ryzom Ring
Topic: Can I make a non-aggro bandit camp?
Replies: 3
Views: 9200

Re: Can I make a non-aggro bandit camp?

Hi, thanks, I ended up using guards. I liked the way bandits troop around, sit down, etc, but I can;t figure out a way to make them attack some NPC's, not others, and not the players.

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