Search found 8 matches
- Sun Aug 02, 2009 7:16 pm
- Forum: Technical Support
- Topic: crash every 30 min to an hour.
- Replies: 10
- Views: 4465
Re: crash every 30 min to an hour.
ran a memtest with no problems, so its not my RAM
- Sun Aug 02, 2009 2:27 pm
- Forum: Technical Support
- Topic: crash every 30 min to an hour.
- Replies: 10
- Views: 4465
Re: crash every 30 min to an hour.
A failed assertion occurs ProcName: client_ryzom_rd.exe Date: 2009/08/02 05:15:44 File: .\init.cpp Line: 363 FuncName: outOfMemory Reason: STOP ------------------------------- Log with no filter: ------------------------------- 2009/08/02 05:15:35 client_ryzom_rd.exe DBG 8d98 impulse_decoder.cpp 82 ...
- Sat Aug 01, 2009 11:52 pm
- Forum: Technical Support
- Topic: crash every 30 min to an hour.
- Replies: 10
- Views: 4465
Re: crash every 30 min to an hour.
now im getting this
Access Violation exception generated at 0x1A39223, thread attempts to read at 0x35171000.
The thread attempted to read from or write to a virtual address for which it does not have the appropriate access.
Access Violation exception generated at 0x1A39223, thread attempts to read at 0x35171000.
The thread attempted to read from or write to a virtual address for which it does not have the appropriate access.
- Sat Aug 01, 2009 10:49 pm
- Forum: Technical Support
- Topic: crash every 30 min to an hour.
- Replies: 10
- Views: 4465
Re: crash every 30 min to an hour.
got sp2 and all other windows updates, new nvidia drivers, ran repair again.
tried forcing openGL , tried forcing Directx. all for naught. still crashing
random times, just recently twice in 15 min
tried forcing openGL , tried forcing Directx. all for naught. still crashing
random times, just recently twice in 15 min
- Thu Jul 30, 2009 11:57 pm
- Forum: Technical Support
- Topic: crash every 30 min to an hour.
- Replies: 10
- Views: 4465
Re: crash every 30 min to an hour.
forced to openGL lasted about 20 min. different error though A failed assertion occurs ProcName: client_ryzom_rd.exe Date: 2009/07/30 19:55:21 File: .\3d\shadow_poly_receiver.cpp Line: 184 FuncName: NL3D::CShadowPolyReceiver::releaseVertex Reason: "it!=_VertexMap.end ...
- Thu Jul 30, 2009 11:41 pm
- Forum: Technical Support
- Topic: crash every 30 min to an hour.
- Replies: 10
- Views: 4465
Re: crash every 30 min to an hour.
i will give it a shot.
Usually i can play for an hour or so then it starts, crashing every 30 min or so.
You say there is still a known mem leak. is there a work around or something i else i can do.
Usually i can play for an hour or so then it starts, crashing every 30 min or so.
You say there is still a known mem leak. is there a work around or something i else i can do.
- Thu Jul 30, 2009 1:57 am
- Forum: Technical Support
- Topic: crash every 30 min to an hour.
- Replies: 10
- Views: 4465
Re: crash every 30 min to an hour.
i have ran the background downloader.
i have forced ryzom to direct3d
i have forced ryzom to direct3d
- Thu Jul 30, 2009 1:32 am
- Forum: Technical Support
- Topic: crash every 30 min to an hour.
- Replies: 10
- Views: 4465
crash every 30 min to an hour.
crash log below A failed assertion occurs ProcName: client_ryzom_rd.exe Date: 2009/07/29 21:29:47 File: .\init.cpp Line: 363 FuncName: outOfMemory Reason: STOP ------------------------------- Log with no filter: ------------------------------- 2009/07/29 21:29:44 client_ryzom_rd.exe INF 11d0 impulse ...