Search found 24 matches

by mallory
Sun Nov 07, 2004 7:10 am
Forum: Magic
Topic: Post Patch 1 Spell Tests
Replies: 5
Views: 4418

Re: Post Patch 1 Spell Tests

I tried pointing this out on the general boards but just got flamed to cinders and had people insinuate that I didn't know what I was doing <snip> All I want at this point is to be able to even team with my friends. This patch has basically taken the solo game and the team game away from my ...
by mallory
Sun Nov 07, 2004 6:52 am
Forum: General
Topic: The "tuning" done to magic .
Replies: 18
Views: 3002

Re: The "tuning" done to magic .

Its really simple . I tried casting a lvl 100 spell on a lvl 90 vicious kizoar, 1 resist out of 12 casts. I tried casting the same lvl 100 spell on a lvl 170 varinx, 8 resists out of 10 casts. Itried casting a lvl 120 spell on the varinx, 6 resists out of 10 casts. A level 140 spell got 5 resists ...
by mallory
Sun Oct 24, 2004 4:04 pm
Forum: The Saga
Topic: Event ideas.
Replies: 19
Views: 4185

Re: Event ideas.

Winning team gets a cash price made up of moneys donated or sponcered. Ok, now I know I've been playing too much. I read that line as- 'Winning team gets a cash prize made up of mon K eys donated..." Noooo! Not more monkeys!! :D *EDIT* D'oh! Martin edited his original post and altered that line! Oh ...
by mallory
Tue Oct 19, 2004 4:46 pm
Forum: General
Topic: Anyone else feel it ?
Replies: 28
Views: 3844

Re: Anyone else feel it ?

Ahh, you never forget your first MMO, Pcheez! You'll have fond memories of Ryzom even when you grow bored of it and leave at some point in the future. You'll be forever trying new MMO's, just trying to get that same feeling back as you had when you first started playing Ryzom, sometimes they'll be ...
by mallory
Tue Oct 19, 2004 10:16 am
Forum: General
Topic: Great post explaining spawning mob adds
Replies: 1
Views: 1440

Great post explaining spawning mob adds

Just found this post on the VN boards that very nicely sums up the annoying add spawning problem. The poster mentions some mobs, but I've seen this with Goaris' too.. VN poster: Ashlinis Ragus, Gingos and Foraï Have a special ability. If you are within a certain distance of the spawn point. (e.g. ...
by mallory
Mon Oct 18, 2004 5:40 pm
Forum: General
Topic: Blind Spell
Replies: 2
Views: 1080

Re: Blind Spell

Have to agree with original poster, and tbh I'm surprised there hasn't been more noise about blind. I may be shooting myself in the foot because I have blind myself, but frankly it's quite obviously horribly broken. It roots/immobilises/increases damage done to mob. Why would anyone use any of the ...
by mallory
Mon Oct 18, 2004 5:28 pm
Forum: Guilds
Topic: UKM Guild Recruiting
Replies: 48
Views: 7730

Re: UKM Guild Recruiting

desolis wrote:is that strontium dog in yer avitar levi?
Aye, Johnny Alpha. :cool:

Gold star for j00! ;)
by mallory
Sun Oct 17, 2004 5:27 pm
Forum: Guilds
Topic: UKM Guild Recruiting
Replies: 48
Views: 7730

Re: UKM Guild Recruiting

*Shameless bump for a great guild* :D

Numbers growing by the day, and some great hunts going on all the time. Uk guys join up! You know it makes sense... ;)
by mallory
Tue Oct 12, 2004 6:15 am
Forum: General
Topic: Melee to Magic ratio
Replies: 11
Views: 2463

Re: Melee to Magic ratio

Pcheez I think you read my mind! Was just wondering myself about this ratio and came to the forum to post poll myself! :D Definitely noticed much more mainly melee out there than Magic, and very few mainly defensive mages in particular. As for Ranged, well, lol, I think they're rarer than a Gingo ...
by mallory
Sun Oct 10, 2004 10:17 pm
Forum: General
Topic: NPC/Mob names
Replies: 3
Views: 1556

Re: NPC/Mob names

Have you checked the interface settings, entity settings, enemy and the checkmarks there should allow you to modify what you need to see :) Thanks for the tip, I didn't think about looking in the interface options tbh! :o After some experimenting I think yes, it *should* let you modify what you see ...

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