Pointed out some problems and offered some reasonable solutions.
Search found 37 matches
- Thu Nov 18, 2004 7:00 am
- Forum: General
- Topic: Constructive criticizm of the common - a "noob" perspective
- Replies: 12
- Views: 2406
Re: Constructive criticizm of the common - a "noob" perspective
Nicely written.
Pointed out some problems and offered some reasonable solutions.
Pointed out some problems and offered some reasonable solutions.
- Tue Nov 16, 2004 9:02 am
- Forum: General
- Topic: Attn: Kitins ! Invade me please!!
- Replies: 16
- Views: 2859
Re: Attn: Kitins ! Invade me please!!
If I recall correctly, they said they would release a patch on 11/16/04 to fix combat and other stuff.
Got my fingers crossed.
Got my fingers crossed.
- Tue Nov 16, 2004 7:00 am
- Forum: General
- Topic: My character creation screen is TOO big. How can I make it smaller?
- Replies: 4
- Views: 1247
Re: My character creation screen is TOO big. How can I make it smaller?
I seem to think I had this problem back during beta. Trying to remember how I fixed it. Things I've done to help fix this was changing screen resolutions, changing Default to DirectX, and setting Full Screen mode. I did it all through the Ryzom configuration program under Start button > Programs ...
- Tue Nov 16, 2004 6:30 am
- Forum: General
- Topic: My character creation screen is TOO big. How can I make it smaller?
- Replies: 4
- Views: 1247
Re: My character creation screen is TOO big. How can I make it smaller?
Are you in windowed mode?
If so try switching to Full Screen first.
If so try switching to Full Screen first.
- Fri Nov 12, 2004 1:04 am
- Forum: Combat
- Topic: How's Ranged Combat Look After Patch 1?
- Replies: 2
- Views: 4735
Re: How's Ranged Combat Look After Patch 1?
Stick with melee as your primary fighting career path, but range is better now than before.
Its worth it just to help you gain some more SP to help fill out your fighting skills.
Its worth it just to help you gain some more SP to help fill out your fighting skills.
- Thu Nov 11, 2004 4:47 am
- Forum: General
- Topic: Nevrax doesnt get the hint
- Replies: 31
- Views: 4035
Re: Nevrax doesnt get the hint
Agreed. I never said that the pre-patch situation was ideal... but I think they really hammered us with non-required tweeks that felt like a kick in the stomach. So far my guildmates are reporting some good things about the first changes. But come on please... a level 80 melee should not be killed ...
- Sat Nov 06, 2004 9:26 pm
- Forum: General
- Topic: Petition and Letter to Our Friends at Nevrax
- Replies: 311
- Views: 45141
Re: Petition and Letter to Our Friends at Nevrax
/signed
Rotor
Rotor
- Sat Nov 06, 2004 9:23 pm
- Forum: General
- Topic: Faster Melee combat ruins Melee classes strategy.
- Replies: 4
- Views: 1312
Re: Faster Melee combat ruins Melee classes strategy.
I completely agree.
- Thu Nov 04, 2004 10:51 pm
- Forum: General
- Topic: Feature Wishlist Part 2
- Replies: 136
- Views: 17138
Re: Feature Wishlist Part 2
I don't like getting aggro'd by mobs I don't get any XP for killing, just as I don't go around attacking mobs that I have no hope of being able to survive if it were to hit me once or twice.
- Thu Oct 28, 2004 1:41 am
- Forum: General
- Topic: Feature Wishlist Part 2
- Replies: 136
- Views: 17138
Re: Feature Wishlist Part 2
A weekly structured Dev chat to help keep us in the know.