Search found 7 matches
- Tue Dec 30, 2008 8:26 am
- Forum: General
- Topic: Ideas for not leaving the game after being lvl 250 for a while ?
- Replies: 80
- Views: 11895
Re: Ideas for not leaving the game after being lvl 250 for a while ?
Hail. those of you who may still remember me, will know that I had been around since first beta. Made many friends here, and a few enemies (in role-playing sense only...those were the best friends really...hehe) Stuck with it through all the ups and downs, for over 3 years. This was the best game ...
- Tue Dec 30, 2008 8:02 am
- Forum: General
- Topic: Any Ryzom players in/near Montreal Canada ?
- Replies: 8
- Views: 2662
Re: Any Ryzom players in/near Montreal Canada ?
used to live near there... I was near Toronto, but i have recently moved to BC...sorry
Re: sept 2004
Hail brethren of Atys
- Mon Dec 17, 2007 3:00 am
- Forum: General
- Topic: Merry Christmas
- Replies: 46
- Views: 6848
Re: Merry Christmas
Happy Holidays homins
- Sat Apr 14, 2007 3:38 pm
- Forum: Feedback
- Topic: Production: Range fight skill tree
- Replies: 103
- Views: 31477
Re: Production: Range fight skill tree
In the Outposts, there are several unoccupied slots, allegedly for constructing other structures. I suggest that we should be able to construct an "ammo depot" so to speak, to store ammo for guild usage when near the outpost. I cannot see it being very viable to empty out the guild inventory just to ...
- Sat Mar 31, 2007 12:30 am
- Forum: Feedback
- Topic: Production: Range fight skill tree
- Replies: 103
- Views: 31477
Re: Production: Range fight skill tree
Well it seems that most of the things that I had to say have been covered already. I believe though, that some of these changes may be to entice players who dont like or use RANGE into using this tree, and others may be harmful to homins who have been using it all along. I do like alot of these ...
- Fri Mar 18, 2005 7:43 pm
- Forum: General
- Topic: Suggestions for ranged fighting
- Replies: 49
- Views: 5633
Re: Suggestions for ranged fighting
ok to quell all of your arguments here are the REAL numbers: at lvl 150 range with a q160 supreme rifle 298 damage/hit compared to lvl 201 melee with q200 supreme pike 904 damage now with my attack rate increase i hit just under 3 times faster than the melee melee must stand 1.5 meters from target ...