Search found 35 matches
- Thu Nov 11, 2004 4:00 am
- Forum: General
- Topic: Weapons with special effects
- Replies: 10
- Views: 1887
Re: Weapons with special effects
Imprerssions gained from taling to Scarazi and Tause. Scar, if you're polite and bring her lots of q150 matts , will sell you a waving swrod of q150. Maybe. She was keen to keep them 'special' so dont expect lower Q ones. Tause, just spoke for himself. And though they dont do any extra dammage. They ...
- Sun Nov 07, 2004 11:15 pm
- Forum: General
- Topic: Bomb Ricochet Spray
- Replies: 14
- Views: 2201
Re: Bomb Ricochet Spray
Hm, I wasn't saying that pre patch was right, like a lot of things it may well have been too good. But, while they fixed the area effect spells so that they only hit the intended number of targets. The dammage seems to have been dropped below the intended figure.[stated as 0.7 for bomb or ricochet 1 ...
- Sun Nov 07, 2004 6:34 pm
- Forum: General
- Topic: Bomb Ricochet Spray
- Replies: 14
- Views: 2201
Re: Bomb Ricochet Spray
Pre patch 1 , bomb was wondefull for group healing. Currently its usless for anything. On testing I found - they have implemented the stated maximum target. ie the lvl 50 area effects hit a maximum of 2 targets. For reduced effect. The stated effect factors were [for me] an overstatement. When ...
- Sun Nov 07, 2004 6:25 pm
- Forum: General
- Topic: The "tuning" done to magic .
- Replies: 18
- Views: 3223
Re: The "tuning" done to magic .
erm please ignore the comments about concentration being usefull, it seems [on further testing] to be no use for hitting high level mobs.
Sorry if I got anyones hpes up
Kestrel
Sorry if I got anyones hpes up
Kestrel
- Sun Nov 07, 2004 10:17 am
- Forum: General
- Topic: The "tuning" done to magic .
- Replies: 18
- Views: 3223
Re: The "tuning" done to magic .
despite the description of concentration , it did seem to help with high level mobs resisting spells. Now I havent done an exhaustive statistically valid survey of this , I dont need the DP's . But it did seem to boost the [lack of resist] rate for mobs over the level of the spell I was using ...
- Sun Nov 07, 2004 10:11 am
- Forum: Feedback
- Topic: Your Feedback
- Replies: 130
- Views: 29528
Re: Your Feedback
With the heal upgrades , the unbalancing between health and sap / stamina got worse. As before , health gives you more fight credit than stamina , and this is stamina';s sole job remember. Sap is at least as usefull point for point as health is. But , now health is about 3 times easyer to heal. This ...
- Thu Nov 04, 2004 7:20 am
- Forum: Guilds
- Topic: Evolution now recruiting
- Replies: 9
- Views: 2343
Re: Evolution now recruiting
Bump, so I can find this thread at work
Kestrel
Kestrel
- Wed Nov 03, 2004 7:10 pm
- Forum: General
- Topic: Server Offline again.
- Replies: 19
- Views: 2753
Re: Server Offline again.
It was strugaling ever since I logged on . The little 'please wait' window an almost constant companion. Seems most of my guild were experiencing the same problem.
Kestrel
Kestrel
- Wed Nov 03, 2004 3:29 pm
- Forum: General
- Topic: Creating my Fyros Battlemage
- Replies: 4
- Views: 1637
Re: Creating my Fyros Battlemage
But sap crystals weigh nothing , and you get a lot of slots in your personall inventory. So you can carry 50 sap crystals around without effecting your play. Also it only takes 1 craft action to fix the bug , so carrying q 1 amber and a q1 seed is enough [ earing , gained with lvl 1 jewel crafting ...
- Wed Nov 03, 2004 3:20 pm
- Forum: General
- Topic: Templates!!
- Replies: 14
- Views: 2224
Re: Templates!!
Actually the other day, i levelled magic on one of my toons and went to upgrade Acid damage. I saw that Acid Damage 2 and the Upgrade both cost the same amount. Which made no sense since Acid Damage 2 also comes with the credit upgrade. I hope this is also included in the patch. That happens when ...