Search found 22 matches

by grendel1
Mon Feb 13, 2006 6:08 pm
Forum: General
Topic: Your Ryzom Music :D
Replies: 30
Views: 8219

Re: Your Ryzom Music :D

creideik wrote:Well any ambient space reminds me of Ryzom but the whole CD Dj Tiesto In Search of Sunrise 4 does as well. I lvled a lot in the beginning with this music so it always reminds me of my fights, treks and flirting with female Trykers in Atys.
Heh. Tiesto, Nyana, the "Indoor" disc :)
by grendel1
Thu Feb 09, 2006 1:11 pm
Forum: General
Topic: Unbalanced classes
Replies: 87
Views: 8559

Re: Unbalanced classes

Boy, I have to laugh at the guy that started this thread. I don't play as much as some of the folk on here, and don't have multiple skills at 250. But damn, I would NEVER give up my melee. Generally, if we're into something nasty, I'm the healer. That's my one 250 skill, and I'm told I'm pretty good ...
by grendel1
Fri Feb 03, 2006 10:45 pm
Forum: General
Topic: New devshot!!
Replies: 27
Views: 3454

Re: New devshot!!

katriell wrote:Anyone else think it's kind of strange that it looks like a combination of technology and magic?
Any sufficiently advanced technology is indistinguishable from magic.

Clarke's law
by grendel1
Fri Feb 03, 2006 10:41 pm
Forum: General
Topic: kittin patrol
Replies: 14
Views: 3386

Re: kittin patrol

soulsnatcher wrote:**Adopts MIchael Caine "Zulu" voice**

Kitin, thousands of em
"Bugs, Mr. Rico! MILLIONS of 'em!"

/Shines the name, shines the name of Roger Young
by grendel1
Tue Jan 10, 2006 8:45 am
Forum: General
Topic: Lousy community
Replies: 91
Views: 10908

Re: Lousy community

Mmm. The whole "rotating attack withdrawal" routine is utter crap, yes. Hope for the Kami's sake they're making some alliances, or there's going to be some activity across their OPs, assuming the fix works. I hope it does, as I really dislike exploiters, regardless of the game. As for crystals? Well ...
by grendel1
Mon Jan 09, 2006 9:49 pm
Forum: General
Topic: Ranged Fighting
Replies: 69
Views: 8563

Re: Ranged Fighting

something that has been mentioned in the past but not on this thread is that auto and launchers are seige weapons - they aren't designed for everyday hunting. Which is true, but one still needs to hunt with them to gain levels past 151. I think this needs to be accounted for somehow. I like the ...
by grendel1
Fri Jan 06, 2006 9:16 pm
Forum: General
Topic: Hand to Hand
Replies: 16
Views: 2188

Re: Hand to Hand

Heh. Well, Kashius, I tank great Kinchers in Void in medium, and survive just fine. Generally, the hard-hitting special attacks on the tougher mobs ignore armor anyway, so might as well keep the malus down. 42 beats 138 by a pretty nice margin. The only real disadvantage is that you get more hp off ...
by grendel1
Fri Jan 06, 2006 8:48 pm
Forum: General
Topic: Ranged Fighting
Replies: 69
Views: 8563

Re: Ranged Fighting

Heh, they do, Walls. And really, they don't hurt that much over time. Consider the attack rate of a launcher (3 seconds per shot at best) and its damage (around 1000 at 150) and compare to, say, 2h melee at the same level. Or nuke. Damage over time is actually not that high. Launcher's sole real ...
by grendel1
Fri Jan 06, 2006 8:13 pm
Forum: General
Topic: Hand to Hand
Replies: 16
Views: 2188

Re: Hand to Hand

I'll have to disagree with you, at least about dual daggers. I can't comment on Sprite's statement, as I've not dueled an AoD with 'em. However, nothing else I've found holds aggro like dual daggers. Sword+dagger is right behind it. As you say, not for the same reasons, eh? HtH, on the other hand ...
by grendel1
Fri Jan 06, 2006 8:52 am
Forum: General
Topic: Hand to Hand
Replies: 16
Views: 2188

Re: Hand to Hand

....And a high level dagger user has something to put in his left hand while there's a sword in his right, because sometimes you need damage more than you need a shield.

Novelty weapon my.... left foot :P

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