Won't work.
Enchantments cost a dubious amount of sap pool on weapons - even amps. The higher the spell level, the higher that is taken.
The item, no matter how maxed on sap pool, will drain in a very short amount of time.
Casters in back, tanks in front.
Search found 61 matches
- Mon Nov 15, 2004 5:19 am
- Forum: Combat
- Topic: Forming a Wedge - Tactics
- Replies: 3
- Views: 3938
- Wed Nov 03, 2004 11:05 pm
- Forum: Combat
- Topic: Named Bosses Guide
- Replies: 5
- Views: 4054
Re: Named Bosses Guide
Well, I'm willing to bet a stack of cash that the low level skin is the same simply because it'd be worthless to calculate the reflections at a far distance. Don't know about the Javings, but perhaps they used the crome igara's skins so that the Javings had a skin to seperate them from the Igaras...
- Wed Nov 03, 2004 4:46 am
- Forum: General
- Topic: Refering to the Impressions Post and GM's
- Replies: 19
- Views: 2315
Re: Refering to the Impressions Post and GM's
What do you expect them to say? You guys are looking in the wrong direction barking at Cerest and company. Frankly, this fire needs to be taken to the haystacks of the actual development company - not widdle Cerest. Unfortunately, Nevrax has been awfully arrogant in their stance and take little ...
- Wed Nov 03, 2004 4:44 am
- Forum: Combat
- Topic: Named Bosses Guide
- Replies: 5
- Views: 4054
Re: Named Bosses Guide
Cromeness... that's a valid argument how? Any named mob w/ "cromeness" tends to be supreme mat mob... just a trend.
Might want to consider getting ahead of the game and draw out their location areas on an image.
Might want to consider getting ahead of the game and draw out their location areas on an image.
- Tue Nov 02, 2004 2:36 am
- Forum: General
- Topic: Impressions of Chapter 1 from ATS: of special interest to those who forage.
- Replies: 203
- Views: 18792
Re: Impressions of Chapter 1 from ATS: of special interest to those who forage.
I'm not going to whine or gripe - I only have this to say. This patch is not in favor of the playerbase. By now, people have learned they can actively abandon a game if they do not like it (It's these things called "competition" and "variety"). I don't believe the harvesting adjustments would be at ...
- Mon Nov 01, 2004 5:04 pm
- Forum: Combat
- Topic: Ranged Combat
- Replies: 44
- Views: 11898
Re: Ranged Combat
well i am usinq q 50 ammo and launcher and have found choice coolin oil 9 of gives 99damege when crafting making the total damage 459. Good luck getting to lvl50 ranged in order to do that damage. For now, the minimum will be as high as you can do (somewhere around... 396) Jesder, please explain ...
- Wed Oct 27, 2004 3:32 pm
- Forum: Combat
- Topic: Dodge Versus Parry
- Replies: 5
- Views: 3251
Re: Dodge Versus Parry
When you are looking at a material, you must switch it over to whatever class you're going to be using the material for.
For instance, you'd need armor shell for crafting armor as opposed to barrel. Looking at this class, you'll see something along the lines of Parry Mod and Dodge Mod.
For instance, you'd need armor shell for crafting armor as opposed to barrel. Looking at this class, you'll see something along the lines of Parry Mod and Dodge Mod.
- Sat Oct 23, 2004 7:06 pm
- Forum: Combat
- Topic: Dodge Versus Parry
- Replies: 5
- Views: 3251
Re: Dodge Versus Parry
The equation you speak of is entirely dependant on what materials the armor you are wearing are made out of. The armor type seems to have little effect other than promoting more chances of dodge/parry, but it's mostly dependant on whether or not that materials used to make the items (sleeves ...
- Sat Oct 23, 2004 12:35 am
- Forum: General
- Topic: Uhhhh... what's this about?
- Replies: 50
- Views: 5256
Re: Uhhhh... what's this about?
they wouldn't be dropped - they would just be unequipped. whether or not the person who plays remembers to reach those stats again is that person's problem
- Fri Oct 22, 2004 3:53 pm
- Forum: General
- Topic: Please refund material specilizations in next patch.
- Replies: 60
- Views: 5983
Re: Please refund material specilizations in next patch.
I was told the issue with Specialization was the experience being gained from using it - so why didn't they just subtract 33% from the total?
Yes, that's an indirect suggestion.
Yes, that's an indirect suggestion.