Search found 27 matches
- Thu Sep 15, 2005 11:15 pm
- Forum: Feedback
- Topic: New Race-Specific Animations
- Replies: 115
- Views: 22097
Re: New Race-Specific Animations
Aly, I'm making the assumption that there are peeps on the staff who do animations and peeps that do programming. If Nevrax reduces its animation staff and expands its programming staff then we might see less "unrequested" tweaks of the animation and (underline the following word) perhaps see the ...
- Thu Sep 15, 2005 7:54 pm
- Forum: Feedback
- Topic: New Race-Specific Animations
- Replies: 115
- Views: 22097
Re: New Race-Specific Animations
Ecample: The use of ATI video cards in this game have been problematic from as far back a pre-release. It has not been fixed yet. How many hours do you think players and support personnel have spent tweaking settings so that owners of these cards could play the game? How many long term players have ...
- Tue Nov 02, 2004 4:00 am
- Forum: General
- Topic: Time for Patch 1?
- Replies: 9
- Views: 1913
Re: Time for Patch 1?
May I ask where you got this information?mikwana wrote:1 am Nov 3, likely EST, so late tuesday/early wednesday. As for how long, that hasn't been answered yet, but we should have some warning if we watch the euro threads......
- Mon Nov 01, 2004 9:51 pm
- Forum: General
- Topic: Time for Patch 1?
- Replies: 9
- Views: 1913
Re: Time for Patch 1?
I am bumping this just to try to get an offical answer here. No offense to anyone who did answer the question. 
- Mon Nov 01, 2004 6:31 pm
- Forum: General
- Topic: Time for Patch 1?
- Replies: 9
- Views: 1913
Time for Patch 1?
Just wanted a clarification on when Patch one is to be released.
Is the patch going to be done in France on November the 3rd or in America on November the 3rd? And do we have a general time we can expect it to happen on that day?
Thanks for the clarification.
Is the patch going to be done in France on November the 3rd or in America on November the 3rd? And do we have a general time we can expect it to happen on that day?
Thanks for the clarification.
- Thu Oct 21, 2004 6:30 pm
- Forum: General
- Topic: Tryker mainland full of quicksand?
- Replies: 18
- Views: 2713
Re: Tryker mainland full of quicksand?
I really doubt newer drivers will take away THAT much choppiness, but I'll sure try anyway. I've been considering getting a new Sapphire Radeon X700, so mebbe I'll just do that. I would suggest if you are thinking of getting a new video card you move over to the Nvidia side of the world, much ...
- Tue Oct 19, 2004 5:32 am
- Forum: Foraging & Raw Materials
- Topic: What is source mode, exactly?
- Replies: 14
- Views: 16059
Re: What is source mode, exactly?
The mode numbers have to do with exactly which attribute (healt or extraction risk) of the node is most effected by your extraction. As you level and get new extraction abilities the effects of the modes change too. Meaning that it is impossilble to give a direct answer to this question, since it ...
- Mon Oct 18, 2004 7:03 am
- Forum: Combat
- Topic: Eshin's BS&B (biased, subjective and basic) guide for fighters
- Replies: 9
- Views: 13387
Re: Eshin's BS&B (biased, subjective and basic) guide for fighters
sometimes a fighter wants to solo (aww..) and you know what happens to a solo fighter wearing light armor? My thoughts as well. I can tell you exactly what happens... At level 60+ wearing 50 light armor I walk away from a fight with level 80-85 mob getting at the most (so far) 200 damage. I walk ...
- Sun Oct 17, 2004 7:59 pm
- Forum: General
- Topic: Useless NPCs
- Replies: 12
- Views: 2632
Re: Useless NPCs
But those people objecting are a vocal minority. From the poll it seems there is a LARGE majority that have no problems with the NPCs and some even want more. If anything, this proves that this is a dead, meaningless issue. I only picked the not a problem choice because of the question, he is ...
- Sun Oct 17, 2004 7:04 pm
- Forum: General
- Topic: Uplayable?
- Replies: 11
- Views: 2316
Re: Uplayable?
This applies to solo also. Going out and doing mobs that are 20-30 levels above you will tear up the armor very fast too. This would seem to support your theory Zeno, that the degradation is based on a multiplier that is based on the level of the mob vs. the level of your armor, then it is used with ...