
Search found 6 matches
- Wed Jun 10, 2009 8:32 pm
- Forum: Technical Support
- Topic: Post Patch Experiences
- Replies: 12
- Views: 4706
Re: Post Patch Experiences
restored defaults and seems to work...thanks 

- Wed Jun 10, 2009 5:20 am
- Forum: Technical Support
- Topic: Post Patch Experiences
- Replies: 12
- Views: 4706
Re: Post Patch Experiences
Only one problem since new patch... I cant have split windows to run 2 clients on same computer. I sign in fine for both accounts but windows are either maximized (leaving you to view one at a time by right clicking) or completely minimized off screen (leaving desktop pics). Wondering how to fix ...
- Sat Jan 10, 2009 9:33 am
- Forum: Newcomer Welcome Board
- Topic: Make trade markets universal
- Replies: 25
- Views: 4981
Re: Make trade markets universal
If you join all market places, this ANNOYANCE is removed from the kami and karavan cult allegience, since a Kami can just teleport to his preferred city, to check all market places. In my opinion we would loose a lot of immersion, and the journey to a different continents loose some of its ...
- Sat Jan 10, 2009 9:29 am
- Forum: Newcomer Welcome Board
- Topic: Make trade markets universal
- Replies: 25
- Views: 4981
Re: Make trade markets universal
Agreed this should also be modifiedblaah wrote:it's the '7 day and it's gone' mechanics that keeps vendors empty. item should stay on npc indefinitely, but after 7 days (for example) gets hidden.
- Thu Jan 08, 2009 8:08 pm
- Forum: Newcomer Welcome Board
- Topic: Make trade markets universal
- Replies: 25
- Views: 4981
Re: Make trade markets universal
I am not suggesting for realism, I am suggesting to aid in keeping new players. It is a simple fix and I am sorry but this is a fantasy MMO so I think we can suspend disbelief for the greater good of the game (i.e. seed speak). This game can't keep new players, right?. Wanna know what annoyed me and ...
- Wed Jan 07, 2009 1:43 am
- Forum: Newcomer Welcome Board
- Topic: Make trade markets universal
- Replies: 25
- Views: 4981
Make trade markets universal
Can't understand why this cant be done quite easily. Is mat banking an issue? I think it would encourage low/mid level crafting and community while helping new players and solo acts.