Search found 11 matches
- Thu Apr 30, 2009 7:41 am
- Forum: General
- Topic: I hope this is just a coincidence...
- Replies: 36
- Views: 6183
Re: I hope this is just a coincidence...
It also allows you to host your scenarios without having to babysit them, doesn't it? And has a ranking system for scenarios with the best ones being perma-hosted. Not quite. Every account can have up to three scenarios perma-hosted at a time. Scenarios that get extremely high ratings by the ...
- Mon Oct 20, 2008 9:58 pm
- Forum: Newcomer Welcome Board
- Topic: Completed Silan, Arrived on ML, Few Questions
- Replies: 7
- Views: 2382
Re: Completed Silan, Arrived on ML, Few Questions
4) Someone told me that leveling up foraging would be faster on the ML, but it seems painfully slow. I seem to be taking 20-30 minutes per level, at 25. Is this normal or is there a better way to train foraging? The biggest thing for early harvesters to remember is always harvest from prospected ...
- Wed Oct 15, 2008 11:33 am
- Forum: The Ryzom Ring
- Topic: Ring Broken?
- Replies: 3
- Views: 9118
Re: Ring Broken?
Are you sure about this? I remember they were at least supposed to be able to back in the days. (Whether that meant they actually were able to is another matter :p ) Else why would there be a ring terminal on Silan? A ring terminal isn't needed to get into the editor, only to join other people's ...
- Sun Oct 12, 2008 1:08 am
- Forum: Newcomer Welcome Board
- Topic: questions on fame points and using TPs as a neutral
- Replies: 21
- Views: 8111
Re: questions on fame points and using TPs as a neutral
I've been referencing the map at http://ballisticmystix.net/?p=map, entering "teleport" in the search box. Do you have any idea how accurate that is?
- Fri Oct 10, 2008 8:00 pm
- Forum: The Ryzom Ring
- Topic: simple spawner question
- Replies: 6
- Views: 9456
Re: simple spawner question
I would do this by making a cyclic timer that goes off every second and activates the NPC every time it goes off. That way the NPC respawns right after the corpse disappears. If you need it to respawn right after death, add an "<NPC> deactives" event to it's death The issue with that is that the ...
- Fri Oct 10, 2008 10:30 am
- Forum: The Ryzom Ring
- Topic: simple spawner question
- Replies: 6
- Views: 9456
Re: simple spawner question
If you want the NPC to respawn instantly, add the "<NPC> deactives" and then the "<NPC> activates" actions, in that order, to the NPC's death event. Add the conditional "<Scenery Object Interaction X> has not triggered" so the respawn only happens if no one has interacted with your object yet. This ...
- Thu Oct 09, 2008 2:21 am
- Forum: Newcomer Welcome Board
- Topic: Three questions about Malus
- Replies: 7
- Views: 2384
Re: Three questions about Malus
I see I was so focused on the crafting I missed this one: The correct effects are: Attacks: * Stamina cost is multiplied by (100 + 0.5*Malus)% * HP cost is multiplied by (100 + 0.5*Malus)% (The action window is a lie!) You do, in fact, seem to be correct on this point, but there is yet another ...
- Tue Oct 07, 2008 10:03 pm
- Forum: Newcomer Welcome Board
- Topic: Three questions about Malus
- Replies: 7
- Views: 2384
Re: Three questions about Malus
The list under Crafting however is incomplete, you'd have to add this one: * quality of the result is multiplied by ( 1 - Malus/1000 ), rounded up Fantastic. Thank you. That confirms one thing I heard. It also looks right, as far as I'm able to test. 3. What can be done about people who answer #1 ...
- Tue Oct 07, 2008 6:56 am
- Forum: Newcomer Welcome Board
- Topic: Three questions about Malus
- Replies: 7
- Views: 2384
Three questions about Malus
1. What does it really do? 2. What does it really NOT do? 3. What can be done about people who answer #1 and #2 incorrectly on these forums and the /universe channel? The in-game mouseover text over "Total Penalty" on the identity screen says this: "Indicates the overall action penalty you sustain ...
- Mon Oct 06, 2008 5:22 pm
- Forum: Adventure designers hints and exchanges
- Topic: Spawn/Destroy Objects?
- Replies: 5
- Views: 9592
Re: Spawn/Destroy Objects?
Not even changing to a later Act will bring a despawned scenery object back into existence.sidusar wrote:And no, deleted objects can't be respawned either, gone is gone.