Search found 352 matches
- Thu Jan 08, 2009 1:51 pm
- Forum: General
- Topic: Some thoughts from a returning player
- Replies: 14
- Views: 2920
Re: Some thoughts from a returning player
I dunno grind mobs in Ryzom or go to WoW and grind quests of "kill 60 boars and bring back their tails to me and I will give you some fluffy dice", I think of Ryzom as "cutting out the middleman" :D If you played wow for more than a month you'd know that isnt what the game is about. Im not gonna go ...
- Thu Jan 08, 2009 12:56 pm
- Forum: General
- Topic: Some thoughts from a returning player
- Replies: 14
- Views: 2920
Re: Some thoughts from a returning player
Touchédakhound wrote:still keep coming back to whinge about it tho dont you![]()

- Thu Jan 08, 2009 12:29 pm
- Forum: General
- Topic: Some thoughts from a returning player
- Replies: 14
- Views: 2920
Re: Some thoughts from a returning player
Im gonna add the counter point to this post in a rather blunt way. Ryzoms a sack of poo. Why? well if i log in i can do the following: Grind and er... yeeaap.. Thats it. Exploration : been there, done that. cant explore when ive seen everything already.. PvP : lol? Get real, Fear Crystal enchant ...
- Fri Nov 07, 2008 11:14 pm
- Forum: General
- Topic: Are you going to resub for Ryzom?
- Replies: 60
- Views: 12485
Re: Are you going to resub for Ryzom?
I've done quest based story line in LotrO. I must say I love the books and the team there worked incredibly hard to cover every little detail of the story and add other epical lines which never contradicted the main story. Maybe I am weird: I got bored to death. While I still respect the huge work ...
- Thu Nov 06, 2008 7:38 pm
- Forum: General
- Topic: Are you going to resub for Ryzom?
- Replies: 60
- Views: 12485
- Mon Oct 13, 2008 3:41 pm
- Forum: The Ryzom Ring
- Topic: The Minefield of Ring Development
- Replies: 15
- Views: 15711
Re: The Minefield of Ring Development
I did figure out one thing about the spawned mobs not following a route. On the first invocation, the mob spawns, and follows the route into the NPC's that will kill him. Then he respawns, and does not follow the route. The problem is that if the mob is killed before the route is finished, he won't ...
- Sun Oct 12, 2008 8:16 am
- Forum: The Ryzom Ring
- Topic: The Minefield of Ring Development
- Replies: 15
- Views: 15711
Re: The Minefield of Ring Development
every time you use a basic component to do something other than its most simple objective you are entering the realm of "programing everything yourself from scratch" Yes, you can create storage systems for items, counters for mobs killed, counters for hand ins that spawn guards, patrols that ...
- Thu Aug 14, 2008 10:26 pm
- Forum: The Ryzom Ring
- Topic: Ryzom Ring back... but what about it's future?
- Replies: 6
- Views: 12571
Re: Ryzom Ring back... but what about it's future?
you can do all that using dialogues xD
It just takes some careful planning.
Also takes a LOT of time...
It just takes some careful planning.
Also takes a LOT of time...
- Mon Aug 11, 2008 12:27 pm
- Forum: General
- Topic: CPU Has Hyperthreading = NO
- Replies: 14
- Views: 5226
Re: CPU Has Hyperthreading = NO
Actually, that's not entirely true. The idea is that two threads can be run on the same core at once so when there is an available cycle, if the first thread is idle, the second can execute and the cycle wont be wasted. They cant both execute at the same time. Its really got nothing to do with ...
- Sat Aug 09, 2008 2:13 pm
- Forum: General
- Topic: Perception of Player control
- Replies: 12
- Views: 3458
Re: Perception of Player control
Not in this game.final60 wrote:So do you think an entirely player driven and interactive virtual world is possible and sustainable?