Search found 20 matches
- Wed Nov 01, 2006 7:47 pm
- Forum: General
- Topic: Requiem for a Game
- Replies: 39
- Views: 3675
Requiem for a Game
Well folks, I've played now for about a month, and I have a few observations to make. It doesn't matter if anyone agrees or not, because these are my opinions. And as these are forums, I am wont to voice my opinion in a way that might upset some people, because that's what forums seem to be good at ...
- Thu Oct 26, 2006 2:59 pm
- Forum: General
- Topic: [CHO ONLY] Thread
- Replies: 40
- Views: 5471
Re: [CHO ONLY] Thread
pvp is end game stuff. At the moment we are just focusing on kick starting the economy and acquiring our outposts from npcs. *things like GvG FvF arent the kinds of things we just detemine from the get go. Alliances and faction strength comes over time. I will add, that cho is how ryzom should have ...
- Thu Oct 26, 2006 1:47 pm
- Forum: General
- Topic: [CHO ONLY] Thread
- Replies: 40
- Views: 5471
Re: [CHO ONLY] Thread
The problem with having OPs in more than one place comes when there's no need to take an OP in more than one country. Why trek past all the OPs in the country you take in part of your guild name, just to get an OP in some other country? That's illogical. It's like driving to work somewhere and ...
- Thu Oct 26, 2006 2:41 am
- Forum: General
- Topic: Game Breaker...
- Replies: 29
- Views: 3263
Re: Game Breaker...
Out of curiosity, what is it about the deaths that makes them seem so random? Do you just kinda flop over, or do you get the chance to see your HPs dropping first? I'll admit there are times when it's hard to succeed, especially with some of the mobs (notably dogs for melee and plants for magic). I ...
- Wed Oct 25, 2006 7:21 pm
- Forum: General
- Topic: Level cap on Starter Island
- Replies: 101
- Views: 10584
Re: Level cap on Starter Island
I think the island cap is working for Nevrax. I'm finally seeing more players making the leap to the mainland on Cho. So isn't it time for people to not complain anymore about the level cap? It's working, they won't change it, if you're a froob, you need to accept that you're not the primary target ...
Re: ....
Three things:
1) Download Klients, as previously stated.
2) Server crashes seem rare, and are fixed very fast.
3) Every game has crashes periodically, best not to get snide about it.
Thank you and have fun!
1) Download Klients, as previously stated.
2) Server crashes seem rare, and are fixed very fast.
3) Every game has crashes periodically, best not to get snide about it.
Thank you and have fun!
- Tue Oct 24, 2006 9:26 pm
- Forum: General
- Topic: Thoughts from Another New Member
- Replies: 19
- Views: 2526
Re: Thoughts from Another New Member
Nice to meet you Reznick. I too am a new player, and I can vouche for the community here. I love that it's like a family...we have fights, but it seems like we always make up and support each other in the end. So with that in mind, welcome to the family. ...umm, not the Mob... the Ryzom family ...
- Mon Oct 23, 2006 1:51 am
- Forum: General
- Topic: Proposal: PvE Outposts
- Replies: 58
- Views: 5330
Re: Proposal: PvE Outposts
Here's my alternate solution to the problem presented herein. Open a new skill tree that gives similar benefits but for a limited time. Food could be used to buff stats temporarily, create effects on the character (less failed spells, higher spell resists, etc.). Alchemy could be used to create ...
- Sun Oct 22, 2006 9:04 pm
- Forum: General
- Topic: Proposal: PvE Outposts
- Replies: 58
- Views: 5330
Re: Proposal: PvE Outposts
Thanks for the clarification on the effect OPs have on PvE content. As to trying to justify a bonus for PvP: I can only say that the bonuses for PvP should only have an effect on the PvP aspect of gameplay, and that if the PvP content is affecting PvE, then it should be "fixed." I don't think PvE ...
- Sun Oct 22, 2006 8:39 pm
- Forum: General
- Topic: Proposal: PvE Outposts
- Replies: 58
- Views: 5330
Re: Proposal: PvE Outposts
No offense to anyone intended, but answering a question with a question isn't really answering the initial question. If you're not competing with other players, why does PvP content matter? Is there some sort of hidden PvP crafting or harvesting that I don't know about? Is there some way that makes ...