Search found 16 matches
- Wed Oct 06, 2010 2:04 pm
- Forum: General
- Topic: Back on Atys
- Replies: 4
- Views: 2716
Re: Back on Atys
Heyas Lex!
Re: Op
can't agree more..it seems only the KA takes offence to this here, and it doesn't seem they have a lack of OPs and game content..i mean look..theres been KA players banned for using CSR accounts(allegedly) so who are the real cheats here? Whoa, I was at that meeting and don't remember any players ...
- Mon Jul 09, 2007 7:44 pm
- Forum: Newcomer Welcome Board
- Topic: Need a little help please
- Replies: 11
- Views: 2835
Re: Need a little help please
1)The art of harvesting number 4 is asking for us to locate Fine Zun Amber, my hubby and I have been trying to find this for hours now. I am not sure how to re-pull up the quest directions from the Npc we were having so much fun last night and it got really late when we took this quest so we did ...
- Tue Jun 26, 2007 11:53 pm
- Forum: Your life on the living planet
- Topic: Dweeb & Roxxor
- Replies: 72
- Views: 27208
Re: Dweeb & Roxxor
hahahahaha 
*falls over laughing*
That was great!

*falls over laughing*
That was great!
- Tue Jun 26, 2007 8:39 pm
- Forum: General
- Topic: MOB died after I died before respawn but XP not added !
- Replies: 8
- Views: 1560
Re: MOB died after I died before respawn but XP not added !
you do not incur death penalty until you are rezzed by the kami or karavan(ie. you respawn). So, if your target dies before you respawn it is working as intended.
- Fri Jun 22, 2007 11:49 am
- Forum: The Saga
- Topic: A Thesos Pub night!
- Replies: 10
- Views: 2412
Re: A Thesos Pub night!
Just a suggestion but since there is a player driven event Run for your life race that is ending in thesos on the same day but a few hours later why not meet in thesos at conclusion of that event? 

- Thu Jun 14, 2007 8:00 pm
- Forum: The Saga
- Topic: "Run For Your Life" Race
- Replies: 23
- Views: 4012
Re: "Run For Your Life" Race
cloudy97 wrote: Edit: if/when we die, do we start from last/closest respawn point?
might be a good idea to pick up some rez points along the way in case of death or dismemberment.


- Thu May 24, 2007 6:03 pm
- Forum: Feedback
- Topic: Production: One-handed Weapons Statistics
- Replies: 68
- Views: 29103
Re: Production: One-handed Weapons Statistics
Now that's a surprise, and a welcome one at that. An actual use for lightness statistics. Does this mean we may also see a rework of the lightness statistic and it's credit use dependant on armours later on? And please, for the love of all that's holy; could you take a look at the same time at the ...
- Tue Feb 27, 2007 2:45 am
- Forum: Technical Support
- Topic: [FAQ] Ryzom in Linux (The Unofficial HOW-TO)
- Replies: 362
- Views: 195535
Re: [FAQ] Ryzom in Linux (The Unofficial HOW-TO)
well i was using your latest with --ubuntu but kinda cheated it to speed things up.. I didnt feel like downloading installer and patching so i shorted it during download of patcher n moved my ryzom folder from win, but missed some chmod in folders. just tossed the new config file in ryzom folder ...
- Mon Feb 26, 2007 5:37 am
- Forum: Technical Support
- Topic: [FAQ] Ryzom in Linux (The Unofficial HOW-TO)
- Replies: 362
- Views: 195535
Re: [FAQ] Ryzom in Linux (The Unofficial HOW-TO)
I got all the way to seeing my toon then crash!! I went through all the script, made sure my video is Direct Rendering = Yes and tested it with fgl_glxgears. framerates 2906 frames in 5.0 seconds = 581.200 FPS 3557 frames in 5.0 seconds = 711.400 FPS 5480 frames in 5.0 seconds = 1096.000 FPS 6592 ...